The Production Ratio Calculator helps you plan optimized production lines across three factory games. Input a target output rate and get exact machine counts, input material requirements, and belt throughput recommendations. This page includes the interactive calculator below, plus comprehensive ratio reference data for each game.
How to Use the Calculator
The interactive tool below works in three simple steps:
Select a Game — Choose Satisfactory, Factorio, or Dyson Sphere Program from the dropdown. The recipe list updates automatically for each game's unique item set.
Choose an Item / Recipe — Pick the item you want to produce. The calculator uses base recipes only (alt/advanced recipes are not yet included).
Set Your Target Rate — Enter the desired output per minute (or per second for Factorio). The minimum is 1, maximum is 10,000.
Click "Calculate" — The results panel shows:
Number of machines required (Constructors, Assemblers, Smelters, etc.)
Input material rates — exactly how much of each ingredient you need per minute
Belt requirements — which belt tier can handle each material flow
Total power consumption for the production line
Space estimate — approximate footprint in foundation tiles
Pro Tip: For multi-step production chains (e.g., Reinforced Iron Plates in Satisfactory), calculate each step separately. Start with the raw input stage (smelters), then work forward through each assembly tier.
~90 Copper Plates/min (2 steel furnaces on copper)
🌌 Dyson Sphere Program Ratio Reference
Basic Smelting
Ore
Smelter Output
Smelters per Mk.I Belt
Smelters per Mk.II Belt
Iron Ore → Iron Ingot
60/min
1 (60/min belt cap)
2 (120/min)
Copper Ore → Copper Ingot
60/min
1
2
Stone → Stone Brick
60/min
1
2
Coal → Graphite
60/min
1
2
Core Production Ratios
Item
Machines
Input Rate
Output Rate
Notes
Magnetic Coil
1 Assembler
60 Iron + 30 Copper/min
30 Coils/min
Early game bottleneck
Circuit Board
1 Assembler
60 Iron + 30 Copper/min
30 Boards/min
Rush this
Gear
1 Assembler
60 Iron/min
120 Gears/min
2:1 ratio vs iron input
Prism
1 Assembler
30 Glass/min
30 Prisms/min
Glass needs stone smelting first
Plasma Exciter
1 Assembler
30 Prism + 15 Coil/min
15 Exciter/min
Mid-game component
Processor
1 Assembler
30 Board + 15 Microchip/min
15 Processors/min
Your first big bottleneck
Particle Container
1 Assembler
30 Graphene + 15 Copper/min
10 Containers/min
Unlock with yellow science
Matrix Lab (Science) Ratios
Matrix
Color
Recipe
Labs for 1/s
Notes
Energy Matrix
Blue
1 Coal + 1 Magnet → 2 Matrix
1 Lab
First science — rush to automate
Electromagnetic Matrix
Red
2 Circuit + 1 Coil → 2 Matrix
2 Labs
Requires circuit automation
Matter Matrix
Yellow
1 Processor + 1 Prism + 1 Diamond → 2 Matrix
2 Labs
Processor bottleneck is real
Information Matrix
Purple
1 Chip + 1 Processor + 1 Plastic → 2 Matrix
3 Labs
Endgame science requirement
Gravity Matrix
Green
1 Graviton + 1 Processor + 1 Particle Container
4 Labs
Endgame
Optimal Science Setup (1 Matrix / s each)
Color
Labs
Supporting Factory Requirement
Blue
1
60 Coal + 60 Magnet/min (one miner each)
Red
2
120 Circuit + 60 Coil/min (4 assemblers)
Yellow
2
30 Processor + 30 Prism + 15 Diamond/min
Purple
3
Heavy processor + microchip factory
Green
4
Full endgame factory with interstellar logistics
⚡ Power Consumption Reference
Satisfactory
Building
Base Power (MW)
Clock Speed Scaling
Constructor
4
Linearly proportional
Assembler
15
Linearly proportional
Manufacturer
75
Linearly proportional
Refinery
30
Linearly proportional
Smelter
4
Linearly proportional
Foundry
16
Linearly proportional
Miner Mk.1
5
Fixed per node purity
Miner Mk.2
12
Fixed per node purity
Miner Mk.3
30
Fixed per node purity
Oil Extractor
20
Fixed per node purity
Factorio
Building
Power (kW)
Power While Idle
Stone Furnace
90 kW
6 kW
Steel Furnace
180 kW
12 kW
Assembling Machine 1
75 kW
3.75 kW
Assembling Machine 2
150 kW
7.5 kW
Assembling Machine 3
375 kW
18.75 kW
Chemical Plant
210 kW
10.5 kW
Electric Mining Drill
90 kW
18 kW
Dyson Sphere Program
Building
Power (MW)
Notes
Mining Machine
0.5
Per unit
Smelter
0.3
Base consumption
Assembler I
0.3
Early game
Assembler II
0.5
Upgraded version
Assembler III
1.0
Endgame
Oil Refinery
1.0
Fluid processing
Chemical Plant
0.8
Advanced refining
Matrix Lab
1.5
Science production
Energy Exchanger
4.0
Accumulator charging
Optimization Tips by Game
Satisfactory
Underclock to save power. A Constructor at 50% clock speed uses only 2.5 MW (not 50% of 4 MW — it's actually less!). Power scales with clock speed^1.3219.
Belt bottlenecks are common. Always check the input/output rates in the calculator. A single Mk.1 belt (60/min) can only feed 2 smelters.
Use manifolds. Instead of splitting belts evenly, let one long belt feed machines sequentially. It takes time to fill up but requires fewer splitters.
Factorio
Direct insertion saves belt throughput. Feed Copper Wire directly into Green Circuit assemblers without belting it.
Priority splitting using splitter output filters helps manage multi-output production blocks.
Ratio perfection matters for science. A 5:6:12 (Red:Green:Blue) ratio is a common early-game template.
Use the calculator for complex chains like Purple/Yellow science where sub-component ratios multiply.
Dyson Sphere Program
Smelters first. Before building any complex chain, set up automated smelting of iron, copper, stone, and coal.
Interstellar logistics changes everything. Once you have ILS towers, production becomes about throughput, not adjacency.
Matrix labs consume massive power. A single 1/s science setup pulls 5+ MW from your grid.
Build ratios matter early. A 2:1 assembler ratio (Circuit Board → Processor) is the most common bottleneck spot.