Skip to content

Palworld 1.0 Guide: Best Pals, Base Locations, and World Tree Walkthrough

Palworld left early access on July 10, 2026, and the 1.0 update is massive. 72 new Pals. Two new regions — Sunreach and the World Tree. A raised level cap of 80. Combat got a full rework. Breeding has mutations now. Base building got way more flexible.

I've put about 80 hours into 1.0 since launch. Here's what I learned — what works, what doesn't, and what I wish I knew on day one.


What's Actually New in 1.0

If you haven't played since early access, here's what changed:

The map is bigger. Sunreach is a floating archipelago you reach mid-game. The World Tree is the endgame zone, and it's been locked behind that barrier since launch. Both are now open.

The level cap is 80 (was 65). The Ancient Technology tree has new unlocks all the way up.

72 new Pals bring the total to 287. About 47 are brand-new species; the rest are element variants of existing Pals. Many of the best base workers are in the World Tree now.

Breeding has mutations. There's a chance for mutated eggs with higher stats and exclusive passives. New cake types (mushroom, vegetable, deluxe vegetable, special) affect mutation rates and passive inheritance.

Condensation is cheaper. Max rank used to need 116 Pals. Now it's 48. Capture bonus also dropped — 5 captures per Pal instead of 12.

Combat feels different. You can sprint-dash while aiming, attack during dashes, and reload without interrupting dodges. Tower bosses got new arenas and attack patterns, and the time limit is now 5 minutes (was 10).

Raids are wave-based now. Defense structures don't consume ammo. There's a Negotiator NPC who takes gold to skip raids entirely.

The Pal box is global. You can transfer favorite Pals between save files. Expeditions let you send Pals on passive resource missions. Fishing is a thing now, with rods, bait, and a fish pond for your base.

New weapons. Laser swords, plasma rifles, beam launchers, drone launchers, a mechanical bow, and a combat SMG. The Wing Pack lets you glide without a flying mount.


should you start fresh?

Yes. Both the devs and the community recommend it. Early-game progression got reworked — spawn zones changed, breeding formulas shifted, the main missions are now structured as a storyline. Loading an old save and stomping through with endgame gear skips most of what makes 1.0 good.

That said, you can use the Global Pal Box to bring a couple favorites over. I moved my Jetragon because I didn't want to breed another one.


best base locations by game stage

Base placement matters more in 1.0. Region-specific raids exist now, and late-game resources shift away from natural nodes toward extractors and quarries — which means flat terrain is more important than node density once you unlock those.

early game (levels 1-25)

Your first base just needs to be safe and open. Don't overthink it.

Location Coordinates Why
Rayne Tower Plains 90, -436 Big flat area, nothing dangerous nearby
Hill of Beginnings 247, -500 Classic starter spot, natural chokepoints
near Desolate Church 72, -400 Clustered ore nodes, close to early fast travel

The Desolate Church spot at 72, -400 is the one I use. Multiple ore nodes within the base circle, and you'll need a lot of ore early for spheres and ingots.

mid game (levels 25-45)

You want ore and coal. The mountain peak at 188, -37 is the best mid-game mining base I've found — it's naturally unraidable because enemies can't path up to it, and the ore + coal density is hard to beat.

Location Coordinates Why
Ore & Coal Mountain 188, -37 Unraidable, dense ore and coal
south of Cinnamoth Forest -77, -310 Flat land, ore and sulfur nearby
Mount Obsidian West -744, -442 Sulfur farming — 7 nodes

late game / endgame (levels 45-80)

Oil is the bottleneck. Prioritize oil nodes, then flat land for quarries.

Location Coordinates Why
Sakurajima Oil Fields -646, 270 2 oil fields, coal and sulfur nearby
Mount Obsidian Trail -855, -455 3 oil nodes
Hexolite Quartz Base -1064, -1428 3 Hexolite nodes, unraidable
Foot of the World Tree 841, 639 Closest base to World Tree entrance
Sunreach Crystal Pool -540, -1361 Flat, scenic, great for a main production base

You can't build inside the World Tree itself. The Foot of the World Tree spot at 841, 639 is as close as you get. You'll need the Aquatic Construction Kit since it's a shoreline location.

By endgame, dedicate separate bases: one for mining/oil, one for breeding and farming, one for production and crafting. When you unlock the Ore Mining Site II, Coal Quarry, Sulfur Quarry, and Pure Quartz Quarry, you can set up production anywhere flat — the natural nodes stop mattering.


best base Pals for 1.0

The World Tree added a bunch of Pals with work suitability levels of 7 or 8, which blows past the old caps. Here's what to hunt for:

handiwork

  • Solenne (level 8) — World Tree, grassy and forest biomes
  • Splatterina (level 6) — Feybreak
  • Anubis (level 6) — Twilight Dunes, still solid

kindling (cooking/smelting)

  • Renjishi (level 8) — World Tree, Corroded Hollow (field boss at 56, 838)
  • Dupin (level 7) — World Tree, central area
  • Jormuntide Ignis (level 7) — Wildlife Sanctuary No. 2, still worth using

watering

  • Shaolong (level 8) — World Tree, central regions and Alluvion Lakefront
  • Jormuntide (level 7) — the old reliable, still good

planting

  • Dandilord (level 8) — World Tree, Rotmist Root field boss at -1682, 1644
  • Ophydia (level 7) — Alpha boss near Waterlily Gorge at -590, -1478
  • Lyleen (level 7) — Wildlife Sanctuary No. 3

electricity

  • Solmora Lux (level 6) — Sunreach, Waterlily Gorge and Crystalline Archipelago
  • Azurmane (level 5) — Feybreak
  • Orserk (level 4) — still works for older bases

mining

  • Aegidron (level 8) — World Tree, Alpha boss north of Lacrymal Shoal at -59, 756
  • Knocklem Ignis (level 7) — World Tree, Bicornis Islet
  • Astegon (level 7) — Wildlife Sanctuary No. 3, moved from its old spawn

lumbering

  • Celesdir Noct (level 8) — World Tree, Alpha boss near Within the Seal at -1928, 1402
  • Celesdir (level 7) — Feybreak

medicine

  • Silvance (level 8) — World Tree, Shinespore Root field boss at -1935, 1152
  • Bellanoir Libero (level 7) — Raid boss

cooling

  • Bastigor (level 8) — World Tree, snow biome
  • Frostallion (level 7) — Legendary, western snow region

transport

  • Knocklem Ignis (level 7) — same as mining, does both
  • Eidrolon (level 6) — Sunreach, Alpha boss at the west floating islands near Waterlily Gorge

best passives for workers

Artisan (+50% work speed), Work Slave (+30%), Serious (+20%). Diet Lover or Dainty Eater slows hunger drain so they spend less time eating.


world tree unlock walkthrough

The barrier around the World Tree doesn't drop on its own. Here's the quest chain:

  1. Beat the Feybreak tower boss (Bjorn & Bastigor). This unlocks the fast-travel altar.

  2. Beat Auri & Shaolong in Sunreach. After the fight, talk to Auri.

  3. Go to the Deserted Islet (around -814, -824). Find the Ancient Civilization Researcher NPC. Accept the Panthalus quest. He gives you the Echoing Flute blueprint.

  4. Collect 4 Echobones. The quest marks whale skeleton locations on your map. Fly to each one and grab the bone.

  5. Craft the Echoing Flute at a Primitive Workbench. Bring it back to the NPC.

  6. Summon Panthalus (level 70 Water-type). You have to capture it — killing it doesn't count. Bring Electric-type Pals. Ultra Spheres won't cut it at full health; use Legendary Spheres and whittle it down first.

  7. Return to the World Tree entrance. Interact with the terminal. The barrier drops permanently.

What's inside: multiple biomes (forest, ice, fire, spore, taiga, and a corroded zone), high-level Pals, Teafant Springs that heal your party, and new resources — Mythical Wood, Paloxite, Radiant Gems, Ancient Relics, and World Tree Holy Water. Some areas have radiation that needs a Gas Mask helmet.

Bring both heat-resistant and cold-resistant Pal Metal Armor. The World Tree has vertical climate zones and you'll switch between them constantly. Aim for at least level 60 before going in. A fast flying mount (Jetragon or Faleris) plus the Wing Pack makes traversal much less painful.


new Pals worth hunting right away

Some of the 1.0 additions are too good to skip:

Pupperai — Ground-type, found in the starting area (Grassy Behemoth Hills). One of the best early-game ground Pals and easy to catch.

Moldron (Fire/Ground) — Mount Obsidian Midpoint. Good combat Pal and solid miner for mid-game bases.

Snock (Electric) — Alpha boss at level 65 in the northern Crystalline Archipelago. Hits hard and generates good power for your base.

Dynamoff (Electric) — Alpha boss at level 70 in Waterlily Gorge. One of the strongest Electric-types in the game.

Eidrolon (Dragon/Dark) — Alpha boss at level 69 on the west floating islands. Dragon and Dark dual-typing is rare and covers a lot of matchups.

Aegidron (Ground/Dragon) — World Tree Alpha at level 79. Best miner in the game at work suitability 8.

Celesdir Noct (Dark) — World Tree Alpha at level 79 near Within the Seal. Best lumbering Pal at work suitability 8.

Astralym — the final boss at the Sealed Sanctum inside the World Tree. You can fight it but you can't capture it.

If you're planning your early World Tree progression, grab Snock and Dynamoff first — they'll carry your mid-game power generation and combat needs. Pupperai is worth catching on day one even if you don't plan to use it long-term, since the first-capture XP bonus applies to every new Pal.


breeding tips for 1.0

Breeding got more complex but also more rewarding:

Mutation breeding is worth your time. The new cake types directly affect mutation rates. Special Cakes give the best odds for rare passives. You'll need the right farms to make them — mushroom and vegetable farms alongside your wheat and berry plots.

Some World Tree Pals can be bred before you reach the zone. If you know the right combos, you can get things like Aegidron or Celesdir Noct early and use them while you're still clearing the World Tree. For example, Anubis (popular early-game handiwork Pal) + Jormuntide Ignis (top-tier kindling) can produce Dupin — a World Tree Pal with Kindling 7 that you can breed before reaching the zone. Similarly, a standard Jetragon + Frostallion pairing has a chance to produce Bastigor offspring with Ice Emperor, saving you the trouble of hunting one in the World Tree's snow biome. Use the Palbox's new breeding preview UI to check what a given pair produces before committing to the cake cost.

Passive stacking works differently now. Identical partner skill stacking got limited, so you can't just stack 5 of the same Pal for a broken effect. Diversity in your team matters more.

The Global Pal Box changes breeding strategy. Breed a perfect Pal on one save file, transfer it. This is especially useful for something like a max-condensed Jormuntide Ignis that took hours of breeding.


endgame priorities

Once you're in the World Tree and pushing toward 80, here's what to focus on:

1. Unlock the High-Pressure Crude Oil Extractor at level 51. Plasteel and polymer crafting chews through oil. Without extractors, you'll spend half your playtime flying between oil nodes.

2. Hunt for Ominous Eggs in the World Tree. These drop World Tree-exclusive passive skills — some of the strongest in the game. They come with meaningful drawbacks, so read the tooltip before equipping.

3. Replace your base workers with World Tree Pals. The difference between a level 4 and level 8 work suitability Pal is enormous. Prioritize Solenne (handiwork), Aegidron (mining), and Renjishi (kindling).

4. Collect the new Effigies. Multiple new Effigy types grant permanent buffs: movement speed, jump height, hunger reduction, swimming speed, and Pal Sphere tracking. Turn them in at any Statue of Power.

5. Build separate specialized bases. A single base can't do everything efficiently at endgame. One for oil and mining, one for breeding and cakes, one for production and assembly lines.

6. Do expeditions after each tower boss. They passively farm Pal Souls, ancient manuscripts, and boss summoning slabs (which are now rare in dungeons). Set them and forget them.


quick tips I wish I had on day one

  • Catch everything early. The first 5 captures of each Pal give bonus XP. It's the fastest way to level.

  • Put early stat points into stamina, weight, and work speed. You can respec at level 43 with Memory Wiping Medicine if you change your mind.

  • Turn on single-press actions in Keyboard settings. You won't have to hold F for every craft.

  • Use the Negotiator to skip raids if you're in the middle of something. Gold is plentiful by mid-game.

  • Don't sleep on the Wing Pack. It's a permanent unlock that makes exploration way smoother — especially in Sunreach where islands are spread out.

  • Some new Pals only spawn at night (Needoll Noct, Wispaw, Bakemi). If you're missing one, check the time.

  • The clinic structure reduces SAN drain. Build one early at your production base — it saves a lot of medicine crafting.


Palworld 1.0 is the best the game has ever been. The new regions, Pals, and systems add hundreds of hours of content even for returning players. Focus on getting through the World Tree unlock chain as soon as you hit level 60 — the tools and Pals waiting inside make everything else easier. Whether you're starting fresh or bringing over a favorite mount, the 1.0 world is worth exploring with fresh eyes. See you out there.