Skip to content

📐 Satisfactory Blueprint System Guide

Last updated: July 2026 | Game version: 1.0+

The Blueprint System is one of the most powerful tools in Satisfactory. Introduced in Update 8 and refined for 1.0, it lets you save, paste, and share modular factory sections — transforming hours of repetitive building into seconds of blueprint placement.

This guide covers everything from unlocking blueprints to designing production-ready modules.


1. What Are Blueprints?

Blueprints are saved collections of buildings, belts, pipes, and foundations that you can place instantly anywhere in your world. Think of them as pre-fabricated factory modules.

Feature Detail
Unlock Tier 4 — Advanced Manufacturing (MAM: Caterium research)
Save format .cfg files (plain text, editable)
Location %LOCALAPPDATA%/FactoryGame/Saved/SaveGames/blueprints/
Sharing Copy .cfg files → share with others
Paste mode Snap-to-grid or free placement

💡 Blueprinting is essential post-Tier 4. Without it, building repeated production lines (smelting arrays, circuit factories) becomes painfully tedious.


2. Blueprint Designer Tiers

The Blueprint Designer is the machine used to create blueprints. It comes in three sizes, each unlocked separately.

Mk.1 Blueprint Designer

Stat Value
Size 4×4 foundation tiles
Unlock Tier 4 — Advanced Manufacturing
Cost 10 Reinforced Iron Plate + 50 Cable + 250 Concrete
Max build volume 4×4×4 tiles
Best for Smelting arrays, power plant modules

The Mk.1 fits on a single 4×4 foundation. It's enough for small modules but very limiting for complex production.

Mk.2 Blueprint Designer

Stat Value
Size 6×6 foundation tiles
Unlock Tier 6 — Train technology milestone
Cost 10 Heavy Modular Frame + 50 Computer + 250 Concrete
Max build volume 6×6×6 tiles
Best for Production cell blueprints, train stations

The Mk.2 is the sweet spot — large enough for meaningful factory modules but not so large that blueprints become unwieldy.

Mk.3 Blueprint Designer

Stat Value
Size 8×8 foundation tiles
Unlock Tier 8 — Endgame milestones
Cost 10 Turbo Motor + 50 Radio Control Unit + 250 Concrete
Max build volume 8×8×8 tiles
Best for Full production lines, mega-modules

The Mk.3 enables massive modules. An 8×8×8 volume is enough for a complete heavy modular frame factory or a fully self-contained aluminum processing plant.

Size Comparison

Designer Foundations Max Volume (tiles) Best Use
Mk.1 4×4 64 Small arrays, smelting, power
Mk.2 6×6 216 Mid-game cells, train stations
Mk.3 8×8 512 Endgame modules, full lines

3. Blueprint Design Principles

Rule 1: Design for Repeatability

A good blueprint can be placed side-by-side with itself without gaps or overlaps.

❌ Bad: Input belts exit the blueprint area on the right
✅ Good: Input belts terminate at the blueprint edge with clear merge points

Checklist for repeatable blueprints:

  • [ ] Belt inputs/outputs at exact grid-aligned positions
  • [ ] Pipe inputs/outputs at standardized heights (2m, 4m)
  • [ ] Power poles at blueprint edges for simple daisy-chaining
  • [ ] Foundation is flush with the blueprint boundary

Rule 2: Use Vertical Space

Satisfactory allows stacking foundations. A 4×4×4 volume can fit multiple floors.

Floor Purpose
Ground Logistics (belts, splitters, mergers)
Floor 1 Production machines
Floor 2 Belt lifts bring inputs up, outputs down
Roof Power poles, walkways

💡 Vertical blueprint trick: Build your logistics layer on floor -1 (foundation sunk by 1m), machines on floor 0, and output belts on floor 1. This gives clean, separate layers for belts and machines.

Rule 3: Overclock Once, Blueprint Always

Design blueprints for fully overclocked machines (250% clock speed). This way you only need to calculate ratios once and can paste the same cell wherever needed.

Rule 4: Standardize Connections

Connection Type Standard Position Orientation
Raw ore input Bottom edge, center Belt level 1
Ingot output Top edge, offset Belt level 2
Fluid input Left edge, 2m height MK2 pipe
Fluid output Right edge, 2m height MK2 pipe
Power Back edge, pole at 2m Wall outlet
Water Bottom-left MK2 pipe

4. Essential Blueprints to Build

🏗️ Smelting Array (Mk.1, 4×4)

A basic 8-smelter array for iron or copper:

Blueprint contents:
- 8 Smelters (2 rows of 4)
- 1 Mk.3 belt input (splitter tree → 8 smelters)
- 1 Mk.3 belt output (merger tree from 8 smelters)
- 2 power poles (daisy-chainable)
- 4×4 foundation base
Input Output Power
480 ore/min (pure node, Mk.3 miner) 480 ingots/min ~48 MW

🔋 Coal Generator Block (Mk.2, 6×4)

A standard 8-generator coal power plant:

Blueprint contents:
- 8 Coal Generators (2 rows of 4)
- Central water pipe manifold (4 extractors feed in)
- Coal belt manifold (front)
- 2 power poles
- 6×4 foundation base
Inputs Outputs Power
480 coal/min, 720 water/min 8 generators 600 MW

Pipe layout:

Water → Pipe Junction → Pipe Junction
         ↓                ↓
Extractor 1-4      Main pipe running generators
         ↓                ↓
    [Generator 1-4]    [Generator 5-8]

🚂 Train Station Pair (Mk.3, 8×8)

A complete loading/unloading station pair:

Blueprint contents:
- 2 Train Stations (back-to-back)
- 8 Freight Platforms (4 per station)
- Belt input manifolds (12 belts → 4 cargo slots per station)
- 2 Fluid platforms (if needed)
- Signal posts, power infrastructure
- Walkways along both sides

🧊 Aluminum Processing Cell (Mk.3, 8×8)

Blueprint contents (3 floors):
- Floor -1: Bauxite input belts, water pipe manifold, coal belt
- Floor 0: 4 Refineries (Alumina Solution)
- Floor 1: 4 Refineries (Aluminum Scrap) plus water recycling
- Floor 2: 4 Foundries (Aluminum Ingot), output belt
- Roof: Power infrastructure
Inputs Outputs
720 bauxite/min, 480 coal/min, water ~480 aluminum ingots/min

📦 Storage Mall (Mk.2, 6×6)

A wall of storage containers connected to a main belt:

Blueprint contents:
- 16 Storage Containers (4×4 grid)
- 1 main input belt with programmable splitters
- 1 overflow belt to AWESOME Sink
- Power for smart splitters
- Walkway in front

5. Blueprint Import & Export

Exporting Blueprints

  1. Build a Blueprint Designer (Mk.1/2/3)
  2. Open the designer UI (E key)
  3. Build your module inside the designer volume
  4. In the designer UI, click Save Blueprint
  5. Name your blueprint (descriptive names help!)
  6. The .cfg file is saved to your blueprints folder

Importing Blueprints

Method Steps
From file Place .cfg files in .../blueprints/ folder, restart game
From clipboard Copy .cfg content, paste using blueprint library
From community Download from satisfactoryblueprints.com → extract to blueprints folder

Blueprint File Location

Windows: %LOCALAPPDATA%/FactoryGame/Saved/SaveGames/blueprints/
Steam Cloud: .../Steam/userdata/<steam-id>/526870/remote/blueprints/

Example:
C:/Users/<you>/AppData/Local/FactoryGame/Saved/SaveGames/
  blueprints/blueprint-name.cfg

Naming Convention

Good naming helps you find blueprints quickly:

[Type]-[Input]-[Output]-[Size]

Examples:
smelter-iron-480-4x4
power-coal-8gen-6x4
train-station-dual-8x8
aluminum-cell-480-8x8
storage-mall-16box-6x6

Website Description Items
Satisfactory Blueprints Largest community library 10,000+ blueprints
Satisfactory Calculator — Blueprints Production-optimized blueprints Tool-integrated
SCIM Blueprints Popular blueprints from the community Filterable by tier
r/Satisfactory Blueprints Reddit community Screenshot + CFG

💡 Always verify blueprints before pasting. Check belt tiers match your tech level and that pipe connections are correct for your setup.


7. Advanced Blueprint Techniques

Nested Blueprints

Build small blueprints (Mk.1) and combine them into larger ones (Mk.3).

Example:
Mk.1: 4-smelter cell → Place 4 in Mk.3 Designer
Mk.3: 16-smelter array

Blueprint Editing

Blueprints are .cfg files — plain text. Advanced players can:

  • Edit belt tiers: Replace mConveyorBeltMk4 with mConveyorBeltMk6
  • Change recipes: Swap production recipes in manufacturer blueprints
  • Adjust clock speeds: Change mCurrentRecipeRate values
  • Fix connection errors: Realign misplaced pipe or belt connections

⚠️ Edit cautiously. One wrong character can corrupt the blueprint. Always back up your blueprints before editing.

Soft Blueprinting

Place a blueprint and use the Soft Clearance mode (default in 1.0) to allow buildings to overlap with existing structures. Useful for upgrading existing factory sections without tearing them down first.

Blueprint Modules for Large Bases

For megabase-scale builds, create a standard module and tile it:

1. Define your standard production cell size (e.g., 8×8)
2. Design each function as a standalone blueprint
3. Lay out a grid of foundations
4. Populate with blueprints
5. Connect belts between cells

8. Common Blueprint Mistakes

Mistake Why It's Bad Fix
Non-aligned inputs/outputs Blueprints don't connect side-by-side Always snap belts to grid positions
Including too much foundation Overlapping foundations on placement Only include foundation where machines sit
Building outside designer volume Parts get cut off on save Stay within the highlighted build area
No power connections Manual wiring every time Add power poles at blueprint edges
Wrong belt tier Bottleneck in early game Design for max belt tier, underclock if needed
Over-complex first blueprints Frustrating to debug Start simple (smelter arrays, power plants)

9. Blueprint Upgrade Path

Game Phase Designer Focus
Tier 4-5 Mk.1 (4×4) Smelting arrays, constructor lines
Tier 6-7 Mk.1 + Mk.2 Coal power, train stations, oil processing
Tier 7-8 Mk.2 + Mk.3 Aluminum cells, heavy frames, computers
Endgame Mk.3 (8×8) Full production lines, mega-modules


🎮 Get Satisfactory

🎮 Satisfactory on Steam — $34.99

This is an affiliate link. If you purchase through it, we may earn a small commission at no extra cost to you.


Last updated: July 2026 | Game version: Satisfactory 1.0+