📐 Satisfactory Blueprint System Guide
Last updated: July 2026 | Game version: 1.0+
The Blueprint System is one of the most powerful tools in Satisfactory. Introduced in Update 8 and refined for 1.0, it lets you save, paste, and share modular factory sections — transforming hours of repetitive building into seconds of blueprint placement.
This guide covers everything from unlocking blueprints to designing production-ready modules.
1. What Are Blueprints?
Blueprints are saved collections of buildings, belts, pipes, and foundations that you can place instantly anywhere in your world. Think of them as pre-fabricated factory modules.
| Feature | Detail |
|---|---|
| Unlock | Tier 4 — Advanced Manufacturing (MAM: Caterium research) |
| Save format | .cfg files (plain text, editable) |
| Location | %LOCALAPPDATA%/FactoryGame/Saved/SaveGames/blueprints/ |
| Sharing | Copy .cfg files → share with others |
| Paste mode | Snap-to-grid or free placement |
💡 Blueprinting is essential post-Tier 4. Without it, building repeated production lines (smelting arrays, circuit factories) becomes painfully tedious.
2. Blueprint Designer Tiers
The Blueprint Designer is the machine used to create blueprints. It comes in three sizes, each unlocked separately.
Mk.1 Blueprint Designer
| Stat | Value |
|---|---|
| Size | 4×4 foundation tiles |
| Unlock | Tier 4 — Advanced Manufacturing |
| Cost | 10 Reinforced Iron Plate + 50 Cable + 250 Concrete |
| Max build volume | 4×4×4 tiles |
| Best for | Smelting arrays, power plant modules |
The Mk.1 fits on a single 4×4 foundation. It's enough for small modules but very limiting for complex production.
Mk.2 Blueprint Designer
| Stat | Value |
|---|---|
| Size | 6×6 foundation tiles |
| Unlock | Tier 6 — Train technology milestone |
| Cost | 10 Heavy Modular Frame + 50 Computer + 250 Concrete |
| Max build volume | 6×6×6 tiles |
| Best for | Production cell blueprints, train stations |
The Mk.2 is the sweet spot — large enough for meaningful factory modules but not so large that blueprints become unwieldy.
Mk.3 Blueprint Designer
| Stat | Value |
|---|---|
| Size | 8×8 foundation tiles |
| Unlock | Tier 8 — Endgame milestones |
| Cost | 10 Turbo Motor + 50 Radio Control Unit + 250 Concrete |
| Max build volume | 8×8×8 tiles |
| Best for | Full production lines, mega-modules |
The Mk.3 enables massive modules. An 8×8×8 volume is enough for a complete heavy modular frame factory or a fully self-contained aluminum processing plant.
Size Comparison
| Designer | Foundations | Max Volume (tiles) | Best Use |
|---|---|---|---|
| Mk.1 | 4×4 | 64 | Small arrays, smelting, power |
| Mk.2 | 6×6 | 216 | Mid-game cells, train stations |
| Mk.3 | 8×8 | 512 | Endgame modules, full lines |
3. Blueprint Design Principles
Rule 1: Design for Repeatability
A good blueprint can be placed side-by-side with itself without gaps or overlaps.
❌ Bad: Input belts exit the blueprint area on the right
✅ Good: Input belts terminate at the blueprint edge with clear merge points
Checklist for repeatable blueprints:
- [ ] Belt inputs/outputs at exact grid-aligned positions
- [ ] Pipe inputs/outputs at standardized heights (2m, 4m)
- [ ] Power poles at blueprint edges for simple daisy-chaining
- [ ] Foundation is flush with the blueprint boundary
Rule 2: Use Vertical Space
Satisfactory allows stacking foundations. A 4×4×4 volume can fit multiple floors.
| Floor | Purpose |
|---|---|
| Ground | Logistics (belts, splitters, mergers) |
| Floor 1 | Production machines |
| Floor 2 | Belt lifts bring inputs up, outputs down |
| Roof | Power poles, walkways |
💡 Vertical blueprint trick: Build your logistics layer on floor -1 (foundation sunk by 1m), machines on floor 0, and output belts on floor 1. This gives clean, separate layers for belts and machines.
Rule 3: Overclock Once, Blueprint Always
Design blueprints for fully overclocked machines (250% clock speed). This way you only need to calculate ratios once and can paste the same cell wherever needed.
Rule 4: Standardize Connections
| Connection Type | Standard Position | Orientation |
|---|---|---|
| Raw ore input | Bottom edge, center | Belt level 1 |
| Ingot output | Top edge, offset | Belt level 2 |
| Fluid input | Left edge, 2m height | MK2 pipe |
| Fluid output | Right edge, 2m height | MK2 pipe |
| Power | Back edge, pole at 2m | Wall outlet |
| Water | Bottom-left | MK2 pipe |
4. Essential Blueprints to Build
🏗️ Smelting Array (Mk.1, 4×4)
A basic 8-smelter array for iron or copper:
Blueprint contents:
- 8 Smelters (2 rows of 4)
- 1 Mk.3 belt input (splitter tree → 8 smelters)
- 1 Mk.3 belt output (merger tree from 8 smelters)
- 2 power poles (daisy-chainable)
- 4×4 foundation base
| Input | Output | Power |
|---|---|---|
| 480 ore/min (pure node, Mk.3 miner) | 480 ingots/min | ~48 MW |
🔋 Coal Generator Block (Mk.2, 6×4)
A standard 8-generator coal power plant:
Blueprint contents:
- 8 Coal Generators (2 rows of 4)
- Central water pipe manifold (4 extractors feed in)
- Coal belt manifold (front)
- 2 power poles
- 6×4 foundation base
| Inputs | Outputs | Power |
|---|---|---|
| 480 coal/min, 720 water/min | 8 generators | 600 MW |
Pipe layout:
Water → Pipe Junction → Pipe Junction
↓ ↓
Extractor 1-4 Main pipe running generators
↓ ↓
[Generator 1-4] [Generator 5-8]
🚂 Train Station Pair (Mk.3, 8×8)
A complete loading/unloading station pair:
Blueprint contents:
- 2 Train Stations (back-to-back)
- 8 Freight Platforms (4 per station)
- Belt input manifolds (12 belts → 4 cargo slots per station)
- 2 Fluid platforms (if needed)
- Signal posts, power infrastructure
- Walkways along both sides
🧊 Aluminum Processing Cell (Mk.3, 8×8)
Blueprint contents (3 floors):
- Floor -1: Bauxite input belts, water pipe manifold, coal belt
- Floor 0: 4 Refineries (Alumina Solution)
- Floor 1: 4 Refineries (Aluminum Scrap) plus water recycling
- Floor 2: 4 Foundries (Aluminum Ingot), output belt
- Roof: Power infrastructure
| Inputs | Outputs |
|---|---|
| 720 bauxite/min, 480 coal/min, water | ~480 aluminum ingots/min |
📦 Storage Mall (Mk.2, 6×6)
A wall of storage containers connected to a main belt:
Blueprint contents:
- 16 Storage Containers (4×4 grid)
- 1 main input belt with programmable splitters
- 1 overflow belt to AWESOME Sink
- Power for smart splitters
- Walkway in front
5. Blueprint Import & Export
Exporting Blueprints
- Build a Blueprint Designer (Mk.1/2/3)
- Open the designer UI (E key)
- Build your module inside the designer volume
- In the designer UI, click Save Blueprint
- Name your blueprint (descriptive names help!)
- The
.cfgfile is saved to your blueprints folder
Importing Blueprints
| Method | Steps |
|---|---|
| From file | Place .cfg files in .../blueprints/ folder, restart game |
| From clipboard | Copy .cfg content, paste using blueprint library |
| From community | Download from satisfactoryblueprints.com → extract to blueprints folder |
Blueprint File Location
Windows: %LOCALAPPDATA%/FactoryGame/Saved/SaveGames/blueprints/
Steam Cloud: .../Steam/userdata/<steam-id>/526870/remote/blueprints/
Example:
C:/Users/<you>/AppData/Local/FactoryGame/Saved/SaveGames/
blueprints/blueprint-name.cfg
Naming Convention
Good naming helps you find blueprints quickly:
[Type]-[Input]-[Output]-[Size]
Examples:
smelter-iron-480-4x4
power-coal-8gen-6x4
train-station-dual-8x8
aluminum-cell-480-8x8
storage-mall-16box-6x6
6. Recommended Blueprint Libraries
| Website | Description | Items |
|---|---|---|
| Satisfactory Blueprints | Largest community library | 10,000+ blueprints |
| Satisfactory Calculator — Blueprints | Production-optimized blueprints | Tool-integrated |
| SCIM Blueprints | Popular blueprints from the community | Filterable by tier |
| r/Satisfactory Blueprints | Reddit community | Screenshot + CFG |
💡 Always verify blueprints before pasting. Check belt tiers match your tech level and that pipe connections are correct for your setup.
7. Advanced Blueprint Techniques
Nested Blueprints
Build small blueprints (Mk.1) and combine them into larger ones (Mk.3).
Blueprint Editing
Blueprints are .cfg files — plain text. Advanced players can:
- Edit belt tiers: Replace
mConveyorBeltMk4withmConveyorBeltMk6 - Change recipes: Swap production recipes in manufacturer blueprints
- Adjust clock speeds: Change
mCurrentRecipeRatevalues - Fix connection errors: Realign misplaced pipe or belt connections
⚠️ Edit cautiously. One wrong character can corrupt the blueprint. Always back up your blueprints before editing.
Soft Blueprinting
Place a blueprint and use the Soft Clearance mode (default in 1.0) to allow buildings to overlap with existing structures. Useful for upgrading existing factory sections without tearing them down first.
Blueprint Modules for Large Bases
For megabase-scale builds, create a standard module and tile it:
1. Define your standard production cell size (e.g., 8×8)
2. Design each function as a standalone blueprint
3. Lay out a grid of foundations
4. Populate with blueprints
5. Connect belts between cells
8. Common Blueprint Mistakes
| Mistake | Why It's Bad | Fix |
|---|---|---|
| Non-aligned inputs/outputs | Blueprints don't connect side-by-side | Always snap belts to grid positions |
| Including too much foundation | Overlapping foundations on placement | Only include foundation where machines sit |
| Building outside designer volume | Parts get cut off on save | Stay within the highlighted build area |
| No power connections | Manual wiring every time | Add power poles at blueprint edges |
| Wrong belt tier | Bottleneck in early game | Design for max belt tier, underclock if needed |
| Over-complex first blueprints | Frustrating to debug | Start simple (smelter arrays, power plants) |
9. Blueprint Upgrade Path
| Game Phase | Designer | Focus |
|---|---|---|
| Tier 4-5 | Mk.1 (4×4) | Smelting arrays, constructor lines |
| Tier 6-7 | Mk.1 + Mk.2 | Coal power, train stations, oil processing |
| Tier 7-8 | Mk.2 + Mk.3 | Aluminum cells, heavy frames, computers |
| Endgame | Mk.3 (8×8) | Full production lines, mega-modules |
🔗 Related Guides
- Satisfactory Complete Guide — Main hub
- Production Line Guide — Ratios, manifolds, load balancers
- Logistics Optimization — Belts, pipes, trains, drones
- Tier Progression — When to unlock each designer
🎮 Get Satisfactory
🎮 Satisfactory on Steam — $34.99
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Last updated: July 2026 | Game version: Satisfactory 1.0+