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🚂 Train Guide

Train Basics

Trains unlock at Tier 6 — Railway and transport items across the map with massive throughput.

When to Use Trains

Distance Best Method
< 200m Conveyor belt
200-500m Truck (rough) or belt (flat)
500-2000m Single train line
2000m+ Dual-track main line

Train Specs

Type Top Speed Cargo Fluid
Standard Loco 120 km/h 48 stacks (4×12) 1,600 m³
Electric Loco 150 km/h Same Same

Power: A 4-car + 2-loco train draws ~100 MW. Add locos for uphill hauling.

Track Building

Foundation Alignment

Build on foundations for perfect alignment. Float tracks 2m above foundations for clean curves.

Parameter Spec
Min turn radius 8 foundations
Max grade 20° (~1:3 slope)
Recommended grade 10° max for heavy freight
Support spacing Every 6-8 foundations

Track Architecture

Dual-track main line for all long-distance routes — keep 2 foundation gaps between opposing rails for signal clearance.

Single-track branches are fine for low-traffic outposts. Add a passing siding if two trains share the same single track.

Grade management: Curves + steep grades = massive speed loss. Flat routes need fewer locomotives.

Stations

Platform Types

Platform Function
Freight Platform Load/unload items (set Load/Unload mode)
Fluid Platform Load/unload fluids
Empty Platform Pass-through for dock connections
Train Station Defines name + docking location

Optimal Design

3-4 platforms per station is optimal. Place on straight, flat track — curved approaches cause docking failures.

Cargo handling at outpost: Miner → Industrial Container → Freight Platform (Load). Use two containers per resource for buffering.

Cargo handling at factory: Freight Platform (Unload) → Industrial Container → Production. Use smart splitters for mixed loads. Overflow to AWESOME Sink.

Train Timetable

  1. Open Locomotive UI → Add station (Load: Wait until fully loaded)
  2. Add second station (Unload: Wait until fully unloaded)
  3. Repeat for multi-drop routes

Signaling

Signal Types

Signal Function
Block Signal Divides track into blocks. One train per block.
Path Signal Reserves path through an intersection.
Chain Signal Forwarding signal — shows status of next signal.

Signaling Rules

  1. Path Signal at every intersection entrance
  2. Chain Signal 2-3 car lengths before the Path Signal
  3. Block Signal at every intersection exit
  4. Block Signals every 8-10 foundations on main lines

Troubleshooting

Symptom Cause Fix
Train stops at green signal Path can't find clear route Extend exit block for train length
Deadlock at T-junction Missing Block at exit Add Block Signal on every outgoing track
Station approach jam No Chain Signal before station Add Chain Signal before station block
Trains wait forever Block too short for train Enlarge block to fit longest train

Advanced — Multi-Train Networks

Train stacker (waiting bay): 4-6 parallel bays before high-traffic stations. Chain Signal at stacker exit, Path Signal at main-line merge.

Throughput estimates:

Setup Items/min Trains
Single train, 1 platform ~240 (Mk.3 belt) 1
Dual train, 2 platforms ~960 (2× Mk.4) 2-3
Multi-train, 4 platforms ~2,400 (4× Mk.5) 4-6

Actual throughput depends on route length and station wait times. Buffer containers smooth out intermittent supply.