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Timberborn Materials Database

In Timberborn, managing your colony’s resources is the key to survival and expansion. From basic food and water to advanced industrial components, every material plays a specific role in your beavers’ economy. This database covers all material types, their production chains, and recommended storage requirements to help you build a thriving beaver civilization.

Raw Materials

Raw materials are the foundation of your colony. They are gathered directly from the environment or produced by basic buildings.

Material Source Primary Use Harvest Method
Water River, Rain, Water Tanks Drinking, Irrigation, Power Water Pumps, Dams
Logs Trees (Birch, Pine, Maple, Oak) Construction, Fuel, Planks Lumberjack Flag
Carrots Farmhouse Food (Raw) Farmhouse (1x1 plot)
Berries Berry Bush Food (Raw) Gatherer Flag
Cattails Shallow Water Food (Raw) Gatherer Flag
Blueberries Blueberry Bush (Iron Teeth) Food (Raw) Gatherer Flag
Spadderdock Spadderdock Plant (Folk Tails) Food (Raw) Gatherer Flag
Dirt Excavator Terraforming, Landscaping Excavator
Metal Blocks Scrap Metal (Ruins) Advanced Crafting Scavenger Flag
Sand Excavator (Sand) Glass Production Excavator

Storage Tip: Raw materials like logs and carrots should be stored near your central district. Use Small Piles (20 capacity) early, then upgrade to Large Piles (50 capacity) or Warehouses (100+ capacity) as your colony grows.

Processed Materials

Processed materials are created by converting raw resources in specialized buildings. These are essential for advanced construction, food variety, and industry.

Material Input(s) Production Building Output per Cycle Primary Use
Planks 2 Logs Lumbermill 2 Planks Construction, Stairs, Bridges
Paper 2 Logs Paper Mill 2 Paper Books, Science Points
Gear 2 Planks Gear Workshop 1 Gear Mechanical Buildings, Water Wheels
Treated Planks 1 Plank + 1 Pine Resin Treated Plank Workshop 1 Treated Plank Advanced Buildings (Dams, Floodgates)
Explosives 1 Treated Plank + 1 Maple Syrup Explosives Factory 1 Explosive Blasting, Terrain Removal
Metal Blocks (Refined) 1 Scrap Metal Smelter 1 Metal Block Advanced Machines, Bot Parts
Glass 1 Sand Kiln 1 Glass Windows, Greenhouses, Observatory
Biofuel 1 Log + 1 Carrot Biofuel Refinery 2 Biofuel Power for Engines, Drones
Grilled Potatoes 1 Potato Grill 1 Grilled Potato Food (Cooked)
Bread 1 Wheat Flour + 1 Water Bakery 1 Bread Food (Cooked)
Maple Syrup 1 Maple Log Maple Syrup Extractor 1 Syrup Sweetener, Explosives
Pine Resin 1 Pine Log Pine Resin Extractor 1 Resin Treated Planks
Chestnuts 1 Chestnut Tree Gatherer Flag 1 Chestnut Food (Raw or Cooked)

Production Chain Example (Bread):
Farmhouse (Wheat) → Mill (Wheat Flour) + Water Pump (Water) → Bakery (Bread)

Advanced Materials (Folktails vs. Iron Teeth)

Each faction has unique advanced materials that unlock their specific end-game technologies.

Folktails Exclusive

Material Input(s) Building Use
Spadderdock (Cooked) 1 Spadderdock Grill Food
Maple Pastry 1 Wheat Flour + 1 Maple Syrup Bakery High-value Food
Books 2 Paper Printing Press Science Points (Observatory)

Iron Teeth Exclusive

Material Input(s) Building Use
Blueberries (Cooked) 1 Blueberry Grill Food
Potato Bread 1 Wheat Flour + 1 Potato Bakery High-value Food
Bot Parts 2 Metal Blocks + 1 Gear Bot Assembly Plant Building Beavers (Bots)
Science Points 1 Paper Observatory Technology Unlocks

Storage Requirements and Strategies

Efficient storage prevents resource bottlenecks and spoilage (for food). Here are the key storage buildings and their capacities.

Storage Building Capacity Material Type Notes
Small Pile 20 Logs, Planks, Dirt Cheap, early game
Large Pile 50 Logs, Planks, Dirt Mid-game upgrade
Warehouse 100 Any (except water) Requires planks, stackable
Large Warehouse 200 Any (except water) End-game storage
Water Tank 50 / 100 / 200 Water Small, Medium, Large variants
Food Storage 50 Food items Prevents spoilage (if modded)
Underground Warehouse 300 Any Requires deep excavation

Storage Tips: - Water: Always maintain at least one large water tank per 10 beavers. Droughts can last 10+ days. - Logs: Keep a buffer of 100 logs minimum for emergency construction. - Food: Aim for 5 units of food per beaver per day. A colony of 30 beavers needs 150 food/day minimum. - Processed Goods: Store planks and gears near industrial districts to reduce travel time.

Complete Production Chain Reference

Below is a summary of all major production chains from raw material to final product.

Food Chains

Chain Steps Final Product Efficiency (Food per Raw)
Carrot → Grill 1 Carrot Grilled Carrot 1:1 (no loss)
Wheat → Mill → Bakery 2 Wheat + 1 Water 1 Bread 2:1 (better nutrition)
Potato → Grill 1 Potato Grilled Potato 1:1
Berry → Gatherer 1 Berry Bush 2 Berries 2 per bush
Blueberry → Gatherer 1 Blueberry Bush 2 Blueberries 2 per bush
Spadderdock → Gatherer 1 Spadderdock 2 Spadderdock 2 per plant

Industrial Chains

Chain Steps Final Product Use
Log → Lumbermill 2 Logs 2 Planks Construction
Plank → Gear Workshop 2 Planks 1 Gear Mechanics
Log → Paper Mill 2 Logs 2 Paper Science
Scrap Metal → Smelter 1 Scrap 1 Metal Block Advanced
Sand → Kiln 1 Sand 1 Glass Buildings
Log + Carrot → Biofuel Refinery 1 Log + 1 Carrot 2 Biofuel Power

Quick Tips

  1. Prioritize water storage before expanding your population. A single drought can wipe out a colony without reserves.
  2. Balance food production with population growth. Use the "Food per Day" statistic in the top bar to monitor consumption.
  3. Build warehouses near factories to minimize beaver travel time. A gear workshop next to a plank warehouse is 10x more efficient.
  4. Don't overproduce early. Focus on logs, carrots, and water until you have 20+ beavers.
  5. Use large piles for logs and warehouses for processed goods. Logs are bulky; processed goods are valuable.
  6. Explosives are a luxury. Only produce them when you need to clear large terrain for canals or districts.
  7. Bots (Iron Teeth) require a steady supply of metal blocks and gears. Plan your industrial district accordingly.
  8. Food variety matters. Cooked food provides more nutrition than raw. Bread and grilled potatoes are excellent mid-game staples.
  9. Rain barrels can supplement water during wet seasons, but don't rely on them for drought survival.
  10. Always keep a buffer of 50 planks and 20 gears for emergency repairs or new building construction.

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