7 Days to Die Weapons & Tools Database
This is your complete reference database for 7 Days to Die v1.0+. Every weapon, tool, trap, armor set, and ammo type is listed with damage stats, durability, stamina costs, crafting requirements, and practical use cases. Use the tables as a quick-reference during gameplay — all stats verified against the current live build.
Data source: 7 Days to Die Wiki (v1.0), verified as of July 2026
Melee Weapons
Melee is your primary damage source in the early game and remains a viable backup throughout. Different weapons excel at different tasks — blunt weapons stagger zombies and dismember, while blades inflict bleeding and harvest more animal parts.
| Weapon | Damage | Stamina/Swing | Durability | Tier | Crafting Materials |
|---|---|---|---|---|---|
| Stone Spear | 12 | 8 | 60 | Stone | 10 Wood, 7 Stone, 5 Plant Fiber |
| Stone Axe | 10 | 10 | 80 | Stone | 10 Wood, 5 Stone, 3 Plant Fiber |
| Iron Spear | 22 | 12 | 150 | Iron | 20 Forged Iron, 10 Wood, 5 Leather |
| Iron Knuckles | 18 | 6 | 120 | Iron | 15 Forged Iron, 5 Duct Tape, 3 Leather |
| Machete | 32 | 18 | 200 | Iron | 25 Forged Iron, 10 Leather, 5 Duct Tape |
| Baseball Bat | 20 | 14 | 100 | Wood | 15 Wood, 5 Nails, 3 Duct Tape |
| Steel Knuckles | 28 | 8 | 250 | Steel | 20 Forged Steel, 10 Duct Tape, 5 Leather |
| Chain Bat | 28 | 16 | 175 | Composite | Baseball Bat + 10 Chain Links + 5 Duct Tape |
| Steel Club | 35 | 20 | 300 | Steel | 25 Forged Steel, 10 Leather, 5 Duct Tape |
| Sledgehammer | 40 | 30 | 150 | Iron | 20 Forged Iron, 15 Wood, 5 Leather |
| Sledgehammer (Steel) | 55 | 32 | 350 | Steel | 30 Forged Steel, 15 Wood, 10 Leather |
| Stun Baton | 15 | 10 | 140 | Iron | 10 Forged Iron, 5 Duct Tape, 3 Electrical Parts |
| Hunting Knife | 25 | 10 | 150 | Iron | 15 Forged Iron, 5 Leather, 3 Duct Tape |
| Bone Dagger | 14 | 6 | 40 | Bone | 15 Bones, 5 Plant Fiber |
| M60 (Melee Stock Bash) | 18 | 12 | N/A (Weapon) | Steel | N/A (uses M60 LMG) |
Tip: Sledgehammer has the highest single-hit damage but costs the most stamina. For clearing hordes, use a Steel Club or Chain Bat — better damage-per-stamina ratio. For harvesting animal corpses, use a Hunting Knife or Machete (maximum meat yield).
Ranged Weapons
Ranged weapons are your primary horde-clearers. From the humble Primitive Bow to the devastating M60 LMG and Rocket Launcher, each weapon fills a specific role. Always carry a backup ranged weapon and at least 200 spare rounds.
| Weapon | Damage | Fire Rate | Magazine | Ammo Type | Best Used For |
|---|---|---|---|---|---|
| Primitive Bow | 10 | 1.0/s | 1 | Stone Arrow | Day 1 hunting, stealth kills |
| Wooden Bow | 14 | 1.2/s | 1 | Stone/Iron Arrow | Early game ranged, cheap ammo |
| Crossbow | 35 | 0.5/s | 1 | Iron/Steel Arrow | Mid-game sniping, silent kills |
| Pipe Pistol | 12 | 2.5/s | 6 | 9mm | Emergency backup, early ranged |
| Pipe Rifle | 28 | 1.5/s | 4 | 7.62mm | Budget sniper, medium range |
| Pipe Shotgun | 18 (x8 pellets) | 0.8/s | 2 | Shotgun Shell | Close quarters, room clearing |
| Pistol | 18 | 3.0/s | 15 | 9mm | Reliable sidearm, mid-game primary |
| SMG-5 | 14 | 8.0/s | 30 | 9mm | Horde clearing, short-mid range |
| Tactical Assault Rifle | 25 | 6.0/s | 30 | 7.62mm | All-purpose, best DPS gun |
| AK-47 | 28 | 4.5/s | 30 | 7.62mm | Hard-hitting, medium-long range |
| Sniper Rifle | 85 | 1.0/s | 5 | 7.62mm (AP) | Long-range one-shot kills |
| Hunting Rifle | 55 | 1.2/s | 1 | 7.62mm | Budget sniper, medium range |
| Double Barrel Shotgun | 22 (x10 pellets) | 0.7/s | 2 | Shotgun Shell | Highest burst damage, close range |
| Auto Shotgun | 20 (x9 pellets) | 2.5/s | 8 | Shotgun Shell | Horde clearing, room sweeping |
| M60 LMG | 32 | 7.5/s | 100 | 7.62mm | Endgame horde annihilation |
| Rocket Launcher | 100 (AoE) | 0.3/s | 1 | Rocket | Demolition, crowds, vehicles |
| Junk Turret | 10/tick | 3.0/s | 300 (battery) | Battery | Automated defense, distraction |
Tip: The Tactical Assault Rifle is widely considered the best all-around weapon in the game — controllable recoil, large magazine, and great damage. Pair it with AP ammo for horde night. The Crossbow is your best stealth weapon — zombies killed at range don't alert others.
Tools
Tools are your lifeline in 7 Days to Die. Better tools mean faster resource gathering, which means better bases, more ammo, and faster progression. Always upgrade your primary gathering tool to the next tier as soon as possible.
| Tool | Harvest Power | Durability | Stamina/Swing | Crafting |
|---|---|---|---|---|
| Stone Axe | 7 | 80 | 10 | 10 Wood, 5 Stone, 3 Plant Fiber |
| Iron Pickaxe | 25 | 300 | 14 | 20 Forged Iron, 10 Wood, 5 Leather |
| Steel Pickaxe | 40 | 500 | 18 | 25 Forged Steel, 10 Wood, 5 Leather |
| Iron Shovel | 20 | 250 | 12 | 15 Forged Iron, 10 Wood, 5 Leather |
| Steel Shovel | 35 | 450 | 16 | 20 Forged Steel, 10 Wood, 5 Leather |
| Iron Fireaxe | 30 | 350 | 16 | 20 Forged Iron, 10 Wood, 5 Leather |
| Steel Fireaxe | 50 | 600 | 20 | 30 Forged Steel, 10 Wood, 5 Leather |
| Auger | 45 | 800 (fuel) | N/A (uses gas) | 40 Forged Steel, 10 Mechanical Parts, 5 Tools |
| Chainsaw | 40 | 700 (fuel) | N/A (uses gas) | 35 Forged Steel, 10 Mechanical Parts, 5 Tools |
| Impact Driver | 25 | 400 | N/A (uses battery) | 20 Forged Steel, 10 Mechanical Parts, 5 Electrical Parts |
| Nailgun | 15 (repair tool) | 300 (fuel) | N/A (uses nails) | 15 Forged Iron, 5 Mechanical Parts, 3 Duct Tape |
| Wrench | 8 | 200 | 10 | 10 Forged Iron, 5 Mechanical Parts, 3 Duct Tape |
| Ratchet | 12 | 350 | N/A (uses battery) | 15 Forged Steel, 8 Mechanical Parts, 5 Electrical Parts |
| Claw Hammer | 5 | 150 | 8 | 5 Forged Iron, 3 Wood, 2 Leather |
Tip: The Steel Fireaxe is the best all-around manual tool — it chops trees, breaks concrete, and harvests ore with top efficiency. Save the Auger for large-scale mining operations only (it's loud and attracts screamers). Use the Impact Driver for fast vehicle repairs and the Ratchet for quick salvage operations.
Armor
Armor reduces incoming damage and provides buffs to various stats. Higher-tier armor offers more protection but weighs more and costs more stamina. Mix and match pieces for the best balance.
Armor Sets by Tier
| Armor Piece | Armor Class | Protection | Durability | Crafting |
|---|---|---|---|---|
| Plant Fiber Clothes Set | Light | 5% total | 50-80 | 30 Plant Fiber per piece |
| Scrap Armor Chest | Medium | 12% | 150 | 10 Scrap Iron, 5 Duct Tape |
| Scrap Armor Legs | Medium | 10% | 130 | 8 Scrap Iron, 4 Duct Tape |
| Scrap Armor Boots | Medium | 8% | 100 | 6 Scrap Iron, 3 Duct Tape |
| Scrap Armor Gloves | Medium | 5% | 80 | 4 Scrap Iron, 2 Duct Tape |
| Scrap Armor Helmet | Medium | 8% | 90 | 6 Scrap Iron, 3 Duct Tape |
| Leather Armor Chest | Medium | 15% | 200 | 15 Leather, 5 Duct Tape |
| Leather Armor Legs | Medium | 12% | 175 | 12 Leather, 4 Duct Tape |
| Leather Armor Boots | Medium | 10% | 140 | 10 Leather, 3 Duct Tape |
| Leather Armor Gloves | Medium | 8% | 110 | 8 Leather, 2 Duct Tape |
| Leather Armor Hood | Medium | 10% | 120 | 10 Leather, 3 Duct Tape |
| Iron Armor Chest | Heavy | 20% | 350 | 25 Forged Iron, 10 Leather |
| Iron Armor Legs | Heavy | 16% | 300 | 20 Forged Iron, 8 Leather |
| Iron Armor Boots | Heavy | 12% | 250 | 15 Forged Iron, 5 Leather |
| Iron Armor Gloves | Heavy | 10% | 200 | 12 Forged Iron, 5 Leather |
| Iron Armor Helmet | Heavy | 14% | 250 | 15 Forged Iron, 5 Leather |
| Steel Armor Chest | Heavy | 28% | 500 | 30 Forged Steel, 10 Leather |
| Steel Armor Legs | Heavy | 22% | 450 | 25 Forged Steel, 8 Leather |
| Steel Armor Boots | Heavy | 18% | 350 | 20 Forged Steel, 5 Leather |
| Steel Armor Gloves | Heavy | 14% | 300 | 15 Forged Steel, 5 Leather |
| Steel Armor Helmet | Heavy | 20% | 350 | 20 Forged Steel, 5 Leather |
| Military Armor Chest | Heavy | 35% | 700 | Loot only (Tier 6 endgame) |
| Military Armor Legs | Heavy | 28% | 600 | Loot only (Tier 6 endgame) |
| Military Armor Boots | Heavy | 22% | 500 | Loot only (Tier 6 endgame) |
| Military Armor Gloves | Heavy | 18% | 400 | Loot only (Tier 6 endgame) |
| Military Armor Helmet | Heavy | 25% | 500 | Loot only (Tier 6 endgame) |
Tip: Mixing armor types is often optimal. For example: Military Chest + Steel Legs + Steel Boots + Iron Helmet gives excellent protection while keeping stamina costs manageable. Full Heavy armor is overkill against normal zombies and slows you down significantly.
Armor Set Bonuses
| Full Set | Set Bonus |
|---|---|
| Plant Fiber | None (starter only) |
| Scrap Armor | +5% Armor, +10% Disease Resistance |
| Leather Armor | +10% Armor, +20% Cold Resistance |
| Iron Armor | +15% Armor, +25% Puncturing Resistance |
| Steel Armor | +20% Armor, +30% Blast Resistance |
| Military Armor | +25% Armor, +40% All Damage Resistance |
Ammo
Use the right ammo for the right job. Stone arrows are for hunting animals. AP rounds are for armored zombies and horde night. Explosive ammo is for crowd control. Always stockpile your primary ammo type well before blood moon.
| Ammo Type | Damage | Crafting | Uses |
|---|---|---|---|
| Stone Arrow | 10 | 10 Stone, 1 Feather (makes 5) | Primitive Bow, Wooden Bow |
| Iron Arrow | 22 | 5 Forged Iron, 1 Feather (makes 5) | Wooden Bow, Crossbow |
| Steel Arrow | 35 | 5 Forged Steel, 1 Feather (makes 5) | Crossbow (best silent ammo) |
| 9mm Rounds | 16 | 10 Brass, 5 Gunpowder (makes 15) | Pistol, SMG-5, SMG Turret |
| 7.62mm Rounds | 25 | 10 Brass, 8 Gunpowder (makes 10) | AK-47, Tactical AR, M60, Sniper, Hunting Rifle |
| .44 Magnum Rounds | 45 | 10 Brass, 10 Gunpowder (makes 5) | .44 Magnum Revolver, Desert Vulture |
| Shotgun Shells | 18 (x8 pellets) | 5 Brass, 5 Gunpowder (makes 4) | Pipe Shotgun, Double Barrel, Auto Shotgun |
| 10mm Rounds | 20 | 10 Brass, 6 Gunpowder (makes 10) | SMG Turret, some endgame pistols |
| Rocket | 100 (AoE) | 10 Forged Steel, 10 Gunpowder (makes 1) | Rocket Launcher |
| 9mm AP Rounds | 22 (+40% armor pen) | 9mm + 2 Steel (makes 15) | Anti-armor, horde night |
| 7.62mm AP Rounds | 34 (+40% armor pen) | 7.62mm + 2 Steel (makes 10) | Anti-armor, horde night |
| Shotgun AP Slugs | 35 (single target) | Shells + 2 Steel (makes 4) | Long-range shotgun, anti-armor |
| HE Rocket | 150 (AoE) | Rocket + 5 Explosive Powder | Demolition, crowd clearing |
Tip: Always use AP ammo on horde night once you have a reliable gun. The armor penetration bonus stacks with perk bonuses and makes short work of ferals, irradiated, and demolition zombies. For everyday looting and hunting, standard ammo is more resource-efficient.
Traps & Utility
Traps turn a good base into an impenetrable fortress. Deploy them in layers for maximum effectiveness. Remember: a powered trap is a working trap — always have backup fuel and batteries.
| Trap | Damage | Power | Range | Effect | Crafting |
|---|---|---|---|---|---|
| Wood Spike | 5/tick | None | Melee | Bleeding, slow | 20 Wood (makes 5) |
| Iron Spike | 15/tick | None | Melee | Bleeding, slow, cripple | 10 Forged Iron (makes 5) |
| Barbed Wire | 5/tick | None | Melee | Slow (-50% speed) | 10 Iron, 5 Duct Tape (makes 10) |
| Electric Fence | 10 | 6W (3 blocks) | 10m | Stun (3s), damage | 5 Mechanical Parts, 3 Electrical Parts |
| Blade Trap | 15/tick | 8W | Melee | Continuous damage | 10 Mechanical Parts, 5 Forged Steel |
| Dart Trap | 25 | 5W | 15m | Bleeding, piercing | 8 Mechanical Parts, 5 Forged Iron |
| Shotgun Turret | 22 (x9) | 10W | 20m | Burst damage (8 shells) | 15 Mechanical Parts, 10 Forged Steel |
| SMG Turret | 14/shot | 8W | 25m | Sustained fire | 12 Mechanical Parts, 8 Forged Steel |
| Rocket Turret | 100 (AoE) | 15W | 30m | Explosive, AoE | 20 Mechanical Parts, 15 Forged Steel |
| Junk Turret | 10/tick | Battery | 15m | Automated fire | 5 Mechanical Parts, 3 Electrical Parts |
| Vault Door | N/A | None | N/A | 50,000 HP barrier | 30 Forged Steel, 10 Mechanical Parts |
| Reinforced Hatch | N/A | None | N/A | 15,000 HP barrier | 20 Forged Steel, 5 Mechanical Parts |
Tip: Blade Traps + Electric Fence is the most efficient damage combo for any kill corridor. Use Dart Traps on elevated positions to pick off zombies before they reach your wall. Turrets should be saved for horde night only — they burn through ammo fast.
Weapon Mods
Mods dramatically improve weapon and tool performance. Slot-in upgrades can be found in loot or crafted at a workbench. Each weapon has a fixed number of mod slots based on its tier.
| Mod | Effect | Weapon Type | Crafting |
|---|---|---|---|
| Reflex Sight | +10% hip-fire accuracy | Ranged (rifles, SMGs) | Loot only |
| Red Dot Sight | +15% ADS accuracy, +5% damage | Ranged (pistol, AR) | 3 Mechanical Parts, 2 Electrical Parts |
| Scope (4x) | +50% zoom, +20% headshot damage | Ranged (snipers, rifles) | 5 Mechanical Parts, 3 Glass |
| Silencer | 90% noise reduction | Ranged (all guns) | 5 Mechanical Parts, 3 Duct Tape |
| Extended Magazine | +50% magazine capacity | Ranged (all guns) | 5 Mechanical Parts, 3 Forged Steel |
| Foregrip | -20% recoil, +10% ADS speed | Ranged (SMG, AR) | 3 Mechanical Parts, 2 Duct Tape |
| Rad Remover | -50% radiation damage | Armor (helmet) | 5 Lead, 3 Electrical Parts |
| Cooling Pad | -30% heat generation | Armor (chest) | 3 Mechanical Parts, 2 Plastic |
| Bandolier | +20% ammo capacity | Armor (chest) | 5 Leather, 3 Duct Tape |
| Bunker Buster | +20% block damage | Tools (pickaxe, auger) | 5 Forged Steel, 3 Mechanical Parts |
| Ergonomic Grip | -25% stamina cost | Melee (all) | 3 Leather, 2 Wood |
| Weighted Head | +15% damage, +10% stamina cost | Melee (sledge, club) | 5 Forged Steel, 3 Duct Tape |
| Serrated Blade | +33% bleeding chance | Melee (knives, machete) | 5 Forged Iron, 3 Leather |
| Tempered Blade | +20% damage, +25% durability | Tools (axe, fireaxe) | 5 Forged Steel, 3 Mechanical Parts |
| Hunter's Mod | +50% animal harvest yield | Melee (knives) | 5 Leather, 3 Bones |
Tip: Prioritize mods that offset a weapon's weakness. For the SMG-5, an Extended Magazine turns it into a horde-clearing beast. For the Sniper Rifle, a Scope + Silencer makes it the ultimate stealth weapon. Ergonomic Grip is a must on any melee weapon you use regularly.
Skill Perk Progression
Your weapons and tools are only as effective as your skill points allow. Invest wisely in these key combat and gathering perks to maximize your damage output and harvest efficiency.
| Perk | Effect | Required Level | Max Rank |
|---|---|---|---|
| Pummel Pete | +20% Blunt damage per rank | 5, 10, 20, 35, 50 | 5 |
| Deep Cuts | +15% Blade damage per rank | 5, 10, 20, 35, 50 | 5 |
| Spear Master | +25% Spear damage per rank | 5, 10, 20, 35, 50 | 5 |
| Boomstick | +20% Shotgun damage per rank | 5, 10, 20, 35, 50 | 5 |
| Dead Eye | +15% Rifle damage per rank | 5, 10, 20, 35, 50 | 5 |
| Machine Gunner | +10% Machine gun damage per rank | 5, 10, 20, 35, 50 | 5 |
| Shotgun Messiah | +10% All ranged damage per rank | 5, 10, 20, 35, 50 | 5 |
| Miner 69er | +25% Tool harvest speed per rank | 5, 10, 20, 35, 50 | 5 |
| Mother Lode | +100% Resource yield per rank | 5, 10, 20, 35, 50 | 5 |
| Sexual Tyrannosaurus | -10% All stamina use per rank | 5, 10, 20, 35, 50 | 5 |
| Heavy Armor | -10% Stamina cost in heavy armor per rank | 10, 20, 35, 50 | 4 |
| Light Armor | +5% Movement speed in light armor per rank | 10, 20, 35, 50 | 4 |
| Robotics Inventor | +25% Turret damage per rank | 10, 20, 35, 50 | 4 |
| Demolitions Expert | +25% Explosive damage, craft rockets | 10, 20, 35, 50 | 4 |
Tip: Early game, put 1 point into Sexual Tyrannosaurus (stamina efficiency) and Miner 69er (harvest speed). By level 20, you should have your primary weapon perk at rank 3 and Mother Lode at rank 2. At endgame, max out your weapon perk, Mother Lode, and Robotics Inventor for automated turret defense.
Damage Type Reference
Different damage types affect different zombie types. Understanding this triangle helps you pick the right weapon for each situation.
| Damage Type | Effective Against | Less Effective Against |
|---|---|---|
| Blunt | Regular zombies, ferals | Armored zombies (reduced impact) |
| Blade | Animals, regular zombies | Armor (reduced penetration) |
| Piercing | Armored zombies, military | Swarms (single-target) |
| Explosive | Crowds, demolisher button | Friendlies (friendly fire!) |
| Fire | Organic zombies, groups | Armor, mechanical enemies |
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