Skip to content

Core Keeper Boss Database

Core Keeper features a progression of major titan bosses plus optional mini-bosses. Each boss requires specific summoning items, arena preparation, and gear. Boss HP scales with the number of players in the world.


Boss Progression Order

# Boss Biome Tier Key Drop
1 Glurch the Abominable Swarm Dirt Biome Early Glurch's Eye
2 Ghorm the Devourer Dirt Biome (Deep) Early Ghorm's Horn
3 Malugaz the Corrupted Clay Caves Mid Malugaz's Bone
4 Azeos the Sky Titan Azeos' Wilderness Mid Azeos' Feather
5 Omoroth the Sea Titan Sunken Sea Late Omoroth's Scale
6 Ra-Akar the Sun Titan Desert of Beginnings Late Ra-Akar's Sun Jewel
7 The Destroyer The Forge Endgame Core Shard
Ivy the Poisonous Mass Hive Larva Biome Optional Spore Sac

1. Glurch the Abominable Swarm

Stat Detail
Biome Dirt Biome
Summoning Find and break Glurch's Larva — a large glowing orange egg structure in the Dirt Biome
HP ~1,250 (scales with player count)
Attacks Jump Slam — leaps toward player, creates a pool of slowing slime
Slime Split — splits into smaller slimes when hit
Body Block — pushes player into walls
Phase 2 (below 50% HP) Jump frequency increases; slime pools expand wider
Strategy Kite in a large open area. Keep moving to avoid slime pools. Use ranged attacks for safe damage. Clear smaller slimes before they accumulate.
Loot Table Glurch's Eye (100%) — used to craft the Radiant Eye (lantern)
• Glurch Carapace armor materials
• Slime-related food ingredients
Gear Check • Copper armor set (minimum)
• Copper bow or Slingshot (ranged)
• 5+ bandages
• Pickaxe for escaping trapped corners
Arena Tip Glurch will chase you across a large radius. Clear a wide area of blocks before engaging so you have room to dodge.

2. Ghorm the Devourer

Stat Detail
Biome Dirt Biome (Deep tunnels, ~200+ depth)
Summoning Ghorm spawns naturally and patrols a large circular tunnel network. Hit it to flag it and start the fight. It does not despawn.
HP ~2,000 (scales with player count)
Attacks Burrowing Charge — burrows underground then erupts beneath the player
Body Slam — rears up and slams the ground, dealing area damage
Tunnel Rush — charges in a straight line through the tunnel
Strategy Fight in the tunnel corridors. When Ghorm burrows, move perpendicular to its trajectory. Attack the head for bonus damage. Place campfires or lights to see it coming in the darkness.
Loot Table Ghorm's Horn (100%) — used to craft Ghorm's Jewel (ring) and other gear
• Ghorm Scale armor materials
• Meat drops for cooking
Gear Check • Tin armor set or higher
• Iron bow or Musket
• 10+ food items
• Torches / Glow Tulips to light the arena
Arena Tip Clear a section of Ghorm's patrol tunnel of debris. Place wall lights so you always see which direction it's coming from. Ranged weapons are strongly recommended — melee is dangerous against the charge.

3. Malugaz the Corrupted

Stat Detail
Biome Clay Caves
Summoning Find Malugaz's Skull on a pedestal in the Clay Caves. Interact with it to summon the boss.
HP ~2,500 (scales with player count)
Attacks Fireball Volley — shoots 3–5 fireballs in a spread pattern
Fire Wall — creates a line of fire on the ground that persists for several seconds
Teleport — teleports to a random nearby location
Summon Imp — summons small fire imps to swarm the player
Phase 2 (below 40% HP) — fireball volley doubles in size, fire walls appear faster
Strategy Keep moving at all times. Watch the ground for fire-wall telegraphs. Prioritize killing summoned imps before they overwhelm you. Ranged combat is safest. Health potions or regen food is essential in phase 2.
Loot Table Malugaz's Bone (100%) — used to craft Malugaz's Staff and other magic gear
• Malugaz armor set materials
• Fire essence / gems
Gear Check • Iron armor set (minimum)
• Iron ranged weapon or fire-ranged (Flamethrower if available)
• 15+ food, 10+ bandages
• Fire resistance potion strongly recommended
Arena Tip Clear the Clay Caves room of all clay blocks and debris before summoning. The fire walls can block escape routes if the room is too cluttered.

4. Azeos the Sky Titan

Stat Detail
Biome Azeos' Wilderness
Summoning Collect Azeos's Feather from giant glowing eggs in the Wilderness. Use 1 Feather at Azeos' Altar (a stone structure in the Wilderness).
HP ~3,500 (scales with player count)
Attacks Lightning Strike — large telegraph circle on ground, massive damage if hit
Laser Beam — sweeping beam that covers an arc of the arena
Feather Volley — shoots a fan of feathers that deal piercing damage
Summon Sky Minion — calls small flying adds
Phase 2 (below 50% HP) — lightning and laser frequency doubles; adds spawn continuously
Strategy Focus on dodging the lightning telegraph circles — they one-shot poorly-geared players. Attack when Azeos is stationary after a laser. Kill adds as they spawn. Stay spread out in multiplayer.
Loot Table Azeos's Feather (1–2, 100%) — used to craft Sky Armor and wings
• Azeos armor set materials
• Stellarite ore / gems
Gear Check • Cavelight or Octarine armor set
• Scarlett or Octarine ranged weapon
• Lightning resistance potion
• Swiftness potion for dodging
• 20+ food, 15+ bandages
Arena Tip Build walls to block the laser beam if it keeps hitting you. Create a wide, flat arena with no trees or obstacles that block your dodging routes.

5. Omoroth the Sea Titan

Stat Detail
Biome Sunken Sea
Summoning Collect Omoroth's Pearl from chests or Sunken Sea enemies. Use 1 at Omoroth's Altar in the Sunken Sea biome.
HP ~4,200 (scales with player count)
Attacks Water Jet — high-pressure water beam, pushes player back
Tidal Wave — large area sweep that covers half the arena
Ink Cloud — creates a dark cloud that blinds and slows
Summon Bubble — spawns floating bubbles that explode on contact
Phase 2 (below 40% HP) — water jets fire in patterns; arena becomes partially flooded
Strategy Water-walking potions are essential. Keep moving laterally to dodge the Tidal Wave. Avoid ink clouds — they severely reduce visibility. Shoot the bubbles before they reach you.
Loot Table Omoroth's Scale (100%) — used to craft Ocean Armor and water-breathing gear
• Omoroth armor set materials
• Aquamarine gems / fishing loot
Gear Check • Octarine or Galaxite armor set
• High-damage ranged weapon (crossbow or rifle recommended)
• Water-walking potions (mandatory)
• Swiftness food
• 20+ food, 15+ bandages
Arena Tip Create a flat platform in the Sunken Sea with floor blocks. Remove all water from the fighting area if possible, but keep water-walking potions as backup.

6. Ra-Akar the Sun Titan

Stat Detail
Biome Desert of Beginnings (also known as Shimmering Frontier)
Summoning Collect Solarite Crystal from Desert enemies and gems. Use 1 at Ra-Akar's Altar (large pyramid structure in the Desert).
HP ~5,500 (scales with player count)
Attacks Solar Beam — thick laser beam that sweeps across the arena
Sand Storm — spinning sand vortex that pulls player toward it
Summon Sun Spawn — spawns fire-element minions
Ground Slam — area-of-effect stun attack
Phase 2 (below 33% HP) — two Solar Beams at once; sand storms persist longer
Strategy This is a DPS and movement check fight. Stay on the move to avoid Solar Beams. Break line of sight around pillars for the beam. Kill Sun Spawns quickly — they heal the boss if left alive.
Loot Table Ra-Akar's Sun Jewel (100%) — used to craft Sun Armor and endgame weapons
• Ra-Akar armor set materials
• Solarite ore / gems
• Endgame food recipes
Gear Check • Galaxite armor set (minimum)
• Solarite or Galaxite weapon (ranged preferred)
• Heat/Fire resistance potions
• Swiftness potions
• 25+ food, 20+ bandages
• Revival items for multiplayer
Arena Tip Build a medium-sized arena with a few pillars for line-of-sight breaks against the Solar Beam. Keep the floor flat and unobstructed.

7. The Destroyer (Endgame Boss)

Stat Detail
Biome The Forge (endgame area, accessed through the Core)
Summoning Collect the Core Key fragments from all 3 titans (Azeos, Omoroth, Ra-Akar). Combine at the Core Terminal in The Forge.
HP ~8,000+ (scales significantly with player count)
Attacks Core Beam — massive laser that rotates around the arena
Orbital Strike — calls down energy orbs from above
Void Pulse — expanding ring of energy that knocks players back
Summon Core Minions — spawns high-damage minions from portals
Phase 2 (below 60% HP) — two Core Beams rotating in opposite directions
Phase 3 (below 25% HP) — all attacks active simultaneously; arena shrinks
Strategy Multi-phase endurance fight. Phase 1 is learnable — focus on dodging the beam. Phase 2 requires constant movement between beams. Phase 3 is a burn phase — use all buffs and healing items. Coordinate roles in multiplayer.
Loot Table Core Shard (100%) — used to craft Core Armor and postgame gear
• Destroyer armor set materials
• Endgame gems and soul items
• Cosmetic items / pets
Gear Check • Solarite or Core armor set (full set mandatory)
• Best weapon available (preferably with range)
• Max HP and Defense food buffs
• All resistance potions
• 30+ food, 25+ bandages
• Revival totems for multiplayer
Arena Tip The Destroyer's arena is fixed — you cannot modify it. Learn the timing of the Core Beam rotation. Stay near the center in Phase 1, shift to the edges between beams in Phase 2.

Optional Boss: Ivy the Poisonous Mass

Stat Detail
Biome Hive Larva Biome (Passage)
Summoning Find Ivy's Cocoon in the Hive tunnels. Attack it to release the boss.
HP ~1,800 (scales with player count)
Attacks Poison Spit — launches a glob of poison that creates an acid pool
Summon Larva — spawns small larva adds
Tendril Whip — melee-range vine sweep
Phase 2 (below 50% HP) — arena floor partially covered in acid pools
Strategy Clear adds immediately. Stay out of acid pools. Use ranged attacks. Poison resistance is helpful but not mandatory at this stage.
Loot Table Spore Sac (100%) — used to craft poison-related items
• Ivy Carapace armor materials
• Larva meat for cooking
Gear Check • Iron armor set
• Basic ranged weapon
• Poison resistance potion (recommended)
• 10+ food, 5+ bandages
Arena Tip Fight in a cleared tunnel section. The boss arena does not need much preparation as long as you have an escape route from acid pools.

Gear Checklist by Boss

Before each boss, ensure you have the following:

Glurch

  • [ ] Copper armor set
  • [ ] Copper bow or Slingshot
  • [ ] 5+ bandages
  • [ ] Pickaxe (for escape)

Ghorm

  • [ ] Tin armor set (or higher)
  • [ ] Iron bow or Musket
  • [ ] 10+ food items
  • [ ] Torches / lighting

Malugaz

  • [ ] Iron armor set
  • [ ] Iron ranged weapon
  • [ ] Fire resistance potion
  • [ ] 15+ food, 10+ bandages

Azeos

  • [ ] Cavelight / Octarine armor
  • [ ] Scarlett / Octarine ranged weapon
  • [ ] Lightning resistance + swiftness potions
  • [ ] 20+ food, 15+ bandages

Omoroth

  • [ ] Octarine / Galaxite armor
  • [ ] Crossbow or Rifle
  • [ ] Water-walking potions (mandatory)
  • [ ] 20+ food, 15+ bandages

Ra-Akar

  • [ ] Galaxite armor set
  • [ ] Solarite / Galaxite weapon
  • [ ] Heat resistance + swiftness potions
  • [ ] 25+ food, 20+ bandages

The Destroyer

  • [ ] Solarite / Core armor set
  • [ ] Best ranged weapon available
  • [ ] All resistance potions
  • [ ] Max HP + Defense food buffs
  • [ ] 30+ food, 25+ bandages
  • [ ] Revival totems (multiplayer)

General Boss-Fighting Tips

  1. Arena Preparation — Clear every boss arena of debris, blocks, and uneven terrain before summoning. A flat, well-lit arena saves lives.
  2. Ranged Over Melee — Every boss in Core Keeper is easier with ranged weapons. Keep your distance.
  3. Food Buffing — Cooked food provides significant stat bonuses. Always eat your best food before a boss fight.
  4. Multiplayer Scaling — Boss HP increases by approximately 60–80% per additional player. Adjust your strategy accordingly.
  5. Spawn Point — Place a bed near the boss arena before fighting. If you die, you respawn close by.
  6. Adds First — When a boss summons minions, kill them immediately before resuming boss damage.
  7. Potions Don't Stack — Potion effects overwrite each other. Use one at a time for optimal coverage.

Data source: Core Keeper Wiki v1.0 — verified July 2026.

🛒 Buy Core Keeper on Steam — Support the developer!