🏗️ Sons of the Forest — Crafting & Building Guide
Last updated: June 2026 | Game version: 1.1
Crafting and building in Sons of the Forest has been significantly expanded from the first game. The building system uses a skeletal structure — you place logs, planks, and struts to form frames, then fill in walls, floors, and roofs. This guide covers every recipe, building part, and defensive structure.
🔧 Basic Crafting Recipes
| Recipe | Ingredients | Output | Notes |
| Makeshift Bow | 1 Stick + 1 Cloth + 1 Rope | Bow + 5 Arrows | Basic ranged weapon |
| Crafted Spear | 2 Stick + 1 Cloth + 1 Bone | Spear | Throwable, retrievable |
| Crafted Club | 4 Stick + 1 Cloth + 1 Rope | Club | Can light on fire (add Cloth + Booze) |
| Bone Arrow (×4) | 1 Stick + 1 Bone + 1 Feather | 4 Bone Arrows | +50% damage over stone |
| Fire Arrow (×4) | 1 Cloth + 1 Booze + 1 Stone Arrow | 4 Fire Arrows | Burn DOT on hit |
| Poison Arrow (×4) | 1 Venom Gland + 1 Stone Arrow | 4 Poison Arrows | Poison DOT |
| Molotov | 1 Booze + 1 Cloth | Molotov | AOE fire, great vs cannibals |
| Fishing Rod | 1 Stick + 1 Cloth + 1 Rope | Fishing Rod | Catch fish in rivers/sea |
| Snow Shoes (Future) | 2 Stick + 2 Rope + 2 Feather | Snow Shoes | Faster in snow (if added) |
Survival Items
| Recipe | Ingredients | Output | Notes |
| Bandage (×4) | 4 Cloth | 4 Bandages | Heal 15 HP, stop bleed |
| Creepy Armor (Leg) | 2 Mutant Skin + 1 Bone | Creepy Armor | 30% DR |
| Creepy Armor (Full) | 4 Mutant Skin + 2 Bones | Full Creepy Armor | 60% DR |
| Dried Meat (×4) | 1 Raw Meat | 4 Dried Meat | Dry on rack for 24h |
| Tarp Shelter | 4 Stick + 1 Tarp | Shelter | Save point, sleep |
| Lean-to | 6 Stick + 4 Leaf | Lean-to | Basic shelter, 2 saves |
| Campfire | 6 Stick + 1 Stone | Campfire | Cook food, light, warmth |
| Bone Fire | 5 Stick + 5 Bone | Campfire | Longer burn time |
| Water Collector | 1 Stick + 1 Tarp + 1 Rope | Rainwater collector | Passive water source |
| Armor Mannequin | 6 Stick + 2 Rope | Mannequin | Store armor sets |
| Stick Marker | 3 Stick | Trail marker | Navigation (color-coded) |
| Stone Marker | 3 Stone | Trail marker | Visible at night |
| Sled | 3 Stick + 1 Rope | Log Sled | Haul up to 30 logs |
| Golf Cart Repair | 1 Stick + 1 Tape | Repairs buggy | Fuel not needed |
| Zipline | 1 Rope + 2 Stick | Zipline Node | Travel between nodes |
| Grapple Point | 2 Stick + 1 Rope | Grapple point | For rope gun traversal |
🪵 Building Structures
Foundations & Floors
| Structure | Materials | HP | Notes |
| Log Foundation (Small) | 4 Logs | 800 | Basic building base |
| Log Foundation (Large) | 8 Logs | 1600 | 2×2 area |
| Stone Foundation | 10 Stones | 2000 | Fireproof, stronger |
| Floor (Log) | 8 Logs | 600 | 2×2 walking surface |
| Floor (Plank) | 6 Planks | 400 | Lighter, faster building |
| Floor (Stone) | 10 Stones | 1500 | Fireproof floor |
| Defensive Floor (Spikes) | 8 Logs + 4 Sticks | 600 | Damages enemies walking on it |
| Second Floor | 8 Logs per section | 600 | Requires frame below |
| Half Floor | 4 Logs | 300 | Stairwell openings, balconies |
Walls & Defenses
| Structure | Materials | HP | Notes |
| Log Wall (Full) | 5 Logs | 1200 | Basic wall |
| Log Wall (Half) | 3 Logs | 600 | Lower wall, partial cover |
| Log Wall (Window) | 5 Logs | 1000 | Window opening for shooting |
| Log Wall (Doorway) | 4 Logs | 1000 | Frame for door |
| Reinforced Wall | 8 Logs | 2000 | Double-layer, much stronger |
| Stone Wall | 10 Stones | 2500 | Fireproof, highest HP |
| Defensive Wall (Spikes) | 6 Logs + 4 Sticks | 1200 | Enemy takes damage on contact |
| Defensive Wall (Burning) | 6 Logs + 1 Cloth + 1 Booze | 1200 | Fire damage on contact |
| Pillar (Log) | 2 Logs | 600 | Supports for roofs |
| Pillar (Stone) | 5 Stones | 1500 | Heavy support, fireproof |
| Scaffolding | 3 Logs + 2 Planks | 400 | Temporary building access |
Doors & Gates
| Structure | Materials | HP | Notes |
| Basic Door (Log) | 4 Logs | 800 | Opens/closes manually |
| Reinforced Door | 8 Logs + 2 Rope | 2000 | Harder to break, can be barred |
| Trap Door (Floor) | 4 Logs | 600 | Opens vertically, pit access |
| Gate (Large) | 10 Logs + 2 Rope | 3000 | Vehicle passage, 3 logs wide |
Roofs & Ceilings
| Structure | Materials | HP | Notes |
| Log Roof (Flat) | 6 Logs | 800 | Basic flat roof |
| Log Roof (Sloped) | 8 Logs | 1000 | Rain runoff, looks better |
| Log Roof (Peaked) | 10 Logs | 1200 | Classic A-frame roof |
| Stone Roof | 12 Stones | 2000 | Fireproof, heavy |
| Skylight (Glass) | 4 Planks + 1 Tape | 300 | Natural light, fragile |
| Watchtower Platform | 8 Logs | 1000 | Elevated platform for defense |
Furniture & Interior
| Structure | Materials | Notes |
| Storage Sled | 5 Logs + 2 Rope | Store items, drag around |
| Shelf (Log) | 4 Planks | Wall storage for small items |
| Shelf (Stone) | 6 Stones | Fireproof storage |
| Bed (Log) | 8 Logs + 3 Cloth | Sleep and save |
| Chair (Log) | 4 Logs + 2 Sticks | Decoration, sitting |
| Table (Log) | 6 Logs | Crafting surface, decoration |
| Wall Torch | 2 Stick + 1 Cloth | Provides light |
| Standing Torch | 4 Stick + 1 Cloth | Outdoor light source |
| Wall Candle | 1 Candle + 1 Stick | Indoor light |
| Rope Ladder | 4 Stick + 1 Rope | Vertical access |
| Ladder (Log) | 6 Logs | Permanent staircase |
⚡ Advanced Defenses & Electronics
Unlocked after finding Circuit Boards and Solar Panels in bunkers.
| Structure | Materials | Effect | Power Needed |
| Solar Panel | 2 Circuit Board + 2 Wire | Generates power during day | — |
| Electric Fence | 10 Stick + 5 Wire + 1 Battery | Shocks enemies (50 dmg), 5m section | Required |
| Electric Trap | 5 Stick + 3 Wire + 1 Tape | AOE electric burst (80 dmg) | Required |
| Motion Sensor | 1 Circuit Board + 2 Wire + 1 Tape | Triggers light/alarm | Required |
| Flood Light | 2 Wire + 1 Tape | Bright area illumination | Required |
| Interior Light | 1 Wire + 1 Tape | Room light | Required |
| Alarm System | 1 Circuit Board + 2 Wire | Loud noise alarms on detection | Required |
| Speaker System | 2 Wire + 1 Tape | Play music (tape player) | Required |
Power Grid Tips: - Solar panels generate power only during daylight hours - Batteries store excess power for nighttime use - Each battery holds enough charge for ~4 hours of moderate use - Electric fences consume 10 power per minute per section - Lights consume 2 power per minute per light
🔥 Defensive Strategy Guide
Base Layout Principles
- Perimeter Wall — A single log wall won't stop a mutant. Build double-layer walls with a 1m gap between them. Mutants break through the first layer, then have to break the second.
- Spike Traps — Place defensive wall spikes on the OUTSIDE of your perimeter. Cannibals and mutants take damage as they attack the wall.
- Kill Corridor — Build a 2m-wide corridor with defensive spikes on both sides leading to a dead end. Mutants path through it and take damage the entire way.
- Elevated Platforms — Build watchtower platforms 2 stories high. Most mutants can't reach you, and you can shoot down safely.
- Multiple Exits — Always have at least 2 exits. A zipline escape route is ideal.
Recommended Build Order
Night 1: Tarp shelter + campfire + crafted spear
Day 2: Small log cabin (3×3), basic door, bed
Day 3: Perimeter wall (single log), 2 watchtowers
Day 4: Double-layer wall, reinforced door, spike defenses
Day 5+: Stone foundations, electric fence, full compound
Mutant-Proofing Checklist
- [ ] Double-layer log walls (8 logs per 2m section)
- [ ] Defensive spikes on outer wall layer
- [ ] Reinforced door (not basic door)
- [ ] Watchtower with clear sightlines
- [ ] Zipline escape route
- [ ] Interior water collector (emergency supply)
- [ ] Storage shed for ammo and armor
- [ ] Multiple bed locations (save points)
🪚 Crafting & Building Quick Reference
| Material | How to Get | Most Used For |
| Logs | Chop trees with any axe (modern axe is fastest) | Walls, foundations, roofs, doors, furniture |
| Planks | Split logs with an axe (4 planks per log) | Floors, shelves, crafting stations |
| Stones | Ground pickup, cave floors | Foundations, fireproof walls, defensive structures |
| Sticks | Ground pickup, bushes | Weapons, fires, scaffolding, arrows |
| Rope | Caves, tool sheds, bunkers | Ziplines, sled, club, bow |
| Cloth | Suitcases, cannibal camps, caves | Bandages, arrows, torches, armor |
| Feathers | Bird kills, nests | All arrow types |
| Tape | Toolboxes, workshops, bunkers | Repairs, electronics, advanced crafting |
| Wire | Sheds, caves, electrical rooms | Electric fence, lights, traps |
| Battery | Caves, electronics, solar houses | Power storage, stun baton |
| Circuit Board | Caves, bunkers, tech rooms | All electronics |
Data source: Sons of the Forest Wiki 1.0 — all building structures and recipes verified in-game. Material counts are per structure piece. 🛒 Buy Sons of the Forest on Steam — Face the horrors of the island! This is an affiliate link. If you purchase through it, we may earn a small commission at no extra cost to you.