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📐 Shapez 2 Stamps & Blueprint System Guide

Stamps are one of Shapez 2's most powerful features. They allow you to save and reuse production layouts — think of them as blueprints. Instead of rebuilding the same dye factory 10 times across the map, you design it once, save it as a stamp, and paste it anywhere.

Data source: Shapez 2 in-game manual v0.9.0 — Last verified: July 2026


What Are Stamps?

Stamps are reusable production templates that save the position, rotation, and settings of all buildings and belts in a selected area. Unlike Shapez 1 where every build was manual, Shapez 2's stamp system lets you:

  • ✅ Copy an entire factory section with one click
  • ✅ Mirror layouts horizontally or vertically
  • ✅ Chain stamps together for complex production lines
  • ✅ Share stamp designs as codes (text-based)
  • ✅ Upgrade stamps with MK2/MK3 buildings without redesign

Stamp Size & Grid

Every stamp occupies a rectangular area on the grid. The size is measured in tiles (studs).

Size Limits

Stamp Type Max Width Max Height Best For
XS Stamp 8 tiles 8 tiles Compact modules: Painters, single Mixers
S Stamp 16 tiles 16 tiles Processors + mixers, small production chains
M Stamp 32 tiles 32 tiles Full color factories, stamp-based sorting
L Stamp 64 tiles 64 tiles Large production lines, hub delivery systems
XL Stamp 128 tiles 128 tiles Megafactory modules (late game)

Tip: Start with S and M stamps for most practical builds. XL stamps are useful for late-game megafactories but cumbersome to modify.


How to Create & Use Stamps

Creating a Stamp

  1. Select the Stamp tool (hotkey: T)
  2. Click and drag to select the area you want to save
  3. Name your stamp (e.g., "Yellow Dye Factory")
  4. The stamp is saved to your stamp library

Placing a Stamp

  1. Open the stamp library (hotkey: G)
  2. Select a saved stamp
  3. Click to place it on the map
  4. All buildings, belts, and settings are instantly recreated

Mirroring

Mirror Mode Key/Button Use Case
Horizontal H or Mirror icon Symmetric layouts, parallel production
Vertical V or Mirror icon Stacked designs, vertical belt routing
None Default Asymmetric but efficient layouts

Critical detail: When you mirror a stamp, belt directions and building rotations are also mirrored. Test mirrored stamps with items flowing before committing to a layout.


Essential Stamp Designs

1. Color Production Stamp (8×8)

A compact module producing one secondary color from two primary crystals:

Size: 8×8
Inputs: 2× Crystal belts
Output: 1× Colored dye belt

[Miner] → [Processor] → [Mixer] → [Output]
[Miner] → [Processor] → 

Use this stamp for Yellow, Cyan, and Purple. Chain 3 of these to cover all secondary colors from 6 crystal mines.

2. Full Color Factory Stamp (24×24)

Produces 8 colors from 4 crystal inputs:

Inputs: White, Red, Green, Blue crystals
Outputs: Yellow, Cyan, Purple, Orange, Pink, Lime, Teal, Black

┌──────────────────────────────────────┐
│  [W→Proc] → Mix(W+R→Pink)           │
│  [R→Proc] → Mix(R+G→Yell) → Mix→Ora │
│  [G→Proc] → Mix(G+B→Cy) → Mix→Purp  │
│  [B→Proc] →           → Mix→Black    │
└──────────────────────────────────────┘

3. Compact Sorting Stamp (6×4)

Routes specific colored shapes to specific outputs:

Size: 6×4
Input: Mixed colored shape belt
Outputs: 4× sorted shape belts

[Filter(W)] → [Filter(R)] → [Filter(G)] → [Filter(B)]

Stamp Sharing Codes

Shapez 2 stamps can be exported as text codes and shared with other players:

Export: Stamp Library → Right-click stamp → "Export Code"
Import: Stamp Library → "Import Code" → Paste code

Codes are compact alphanumeric strings representing the entire layout. They include: - All building types and positions - Belt directions and lengths - Building settings (paint colors, filter types, etc.) - Stamp name and metadata

Community tip: The r/shapez subreddit and Discord have dedicated stamp-sharing channels with hundreds of pre-built designs.


Advanced Stamp Techniques

Chaining Stamps

Place stamps so their inputs/outputs align:

[Stamp A: Crystal Mine] 
    → [Stamp B: Processor]
        → [Stamp C: Mixer, Painter]
            → [Stamp D: Stacker]

Use Grid Snapping (toggle with G while placing) to ensure perfect alignment between stamps.

Stamp Templates

Create templates — variants of a base stamp optimized for different colors:

  1. Design a generic "Painter Module" stamp
  2. Save it as a template with parameterized color input
  3. Place the stamp, then set the target color per instance

This is the most efficient approach for large-scale shape production.

Upgrading Stamps to MK2/MK3

When you unlock MK2 buildings, your existing stamps don't automatically upgrade. You must:

  1. Place the stamp on the map
  2. Manually upgrade each building (or use the upgrade tool)
  3. Re-save the stamp if you want the upgraded version for future use

Pro tip: Keep a "stamp workshop" area where you refine stamps before saving them permanently.


Stamp Library Management

Task How To
View all stamps G → Opens stamp library
Delete a stamp Right-click → Delete
Rename a stamp Right-click → Rename
Export stamp Right-click → Export Code
Import stamp Import Code → Paste string
Organize stamps Prefix names: [Color], [Logic], [Mine]
[CATEGORY] - [PRODUCT] - [SIZE]
Examples:
[Color] - Yellow Dye - S
[Color] - Full Rainbow - M  
[Logic] - AND Gate Module - XS
[Mine] - Quad Miner - S
[Sort] - 4-Way Color Sorter - S

Common Stamp Mistakes

Mistake Problem Fix
Incomplete selection Missing belts or buildings Double-check your drag selection
Wrong orientation Mirrored belts run backwards Place stamp → test with items → undo if wrong
Overlapping stamps Belt conflicts at boundaries Leave 1-2 tile gaps between stamps
No input labeling Can't remember what goes where Add colored belts or signs near inputs
Stamps too large Hard to place in tight spaces Prefer S/M stamps over L/XL

Stamp-Based Factory Architecture

For endgame factories, design your layout as interconnected stamps:

Production Zones (each = 1 stamp cluster):

  [Crystal Mining]        ← L stamp cluster with 8+ miners
  [Basic Processing]      ← M stamp: Processors → sorted outputs
  [Dye Production]        ← M stamp: 8 color outputs
  [Shape Assembly]        ← L stamp: Cutters + Mergers + Painters
  [Stacking & Delivery]   ← M stamp: Stackers → Hub input

This modular approach makes it easy to: - Scale individual sections without rebuilding everything - Identify bottlenecks (which stamp is struggling?) - Quickly expand production when new milestones demand more output


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