📐 Shapez 2 Stamps & Blueprint System Guide
Stamps are one of Shapez 2's most powerful features. They allow you to save and reuse production layouts — think of them as blueprints. Instead of rebuilding the same dye factory 10 times across the map, you design it once, save it as a stamp, and paste it anywhere.
Data source: Shapez 2 in-game manual v0.9.0 — Last verified: July 2026
What Are Stamps?
Stamps are reusable production templates that save the position, rotation, and settings of all buildings and belts in a selected area. Unlike Shapez 1 where every build was manual, Shapez 2's stamp system lets you:
- ✅ Copy an entire factory section with one click
- ✅ Mirror layouts horizontally or vertically
- ✅ Chain stamps together for complex production lines
- ✅ Share stamp designs as codes (text-based)
- ✅ Upgrade stamps with MK2/MK3 buildings without redesign
Stamp Size & Grid
Every stamp occupies a rectangular area on the grid. The size is measured in tiles (studs).
Size Limits
| Stamp Type | Max Width | Max Height | Best For |
|---|---|---|---|
| XS Stamp | 8 tiles | 8 tiles | Compact modules: Painters, single Mixers |
| S Stamp | 16 tiles | 16 tiles | Processors + mixers, small production chains |
| M Stamp | 32 tiles | 32 tiles | Full color factories, stamp-based sorting |
| L Stamp | 64 tiles | 64 tiles | Large production lines, hub delivery systems |
| XL Stamp | 128 tiles | 128 tiles | Megafactory modules (late game) |
Tip: Start with S and M stamps for most practical builds. XL stamps are useful for late-game megafactories but cumbersome to modify.
How to Create & Use Stamps
Creating a Stamp
- Select the Stamp tool (hotkey:
T) - Click and drag to select the area you want to save
- Name your stamp (e.g., "Yellow Dye Factory")
- The stamp is saved to your stamp library
Placing a Stamp
- Open the stamp library (hotkey:
G) - Select a saved stamp
- Click to place it on the map
- All buildings, belts, and settings are instantly recreated
Mirroring
| Mirror Mode | Key/Button | Use Case |
|---|---|---|
| Horizontal | H or Mirror icon | Symmetric layouts, parallel production |
| Vertical | V or Mirror icon | Stacked designs, vertical belt routing |
| None | Default | Asymmetric but efficient layouts |
Critical detail: When you mirror a stamp, belt directions and building rotations are also mirrored. Test mirrored stamps with items flowing before committing to a layout.
Essential Stamp Designs
1. Color Production Stamp (8×8)
A compact module producing one secondary color from two primary crystals:
Size: 8×8
Inputs: 2× Crystal belts
Output: 1× Colored dye belt
[Miner] → [Processor] → [Mixer] → [Output]
[Miner] → [Processor] →
Use this stamp for Yellow, Cyan, and Purple. Chain 3 of these to cover all secondary colors from 6 crystal mines.
2. Full Color Factory Stamp (24×24)
Produces 8 colors from 4 crystal inputs:
Inputs: White, Red, Green, Blue crystals
Outputs: Yellow, Cyan, Purple, Orange, Pink, Lime, Teal, Black
┌──────────────────────────────────────┐
│ [W→Proc] → Mix(W+R→Pink) │
│ [R→Proc] → Mix(R+G→Yell) → Mix→Ora │
│ [G→Proc] → Mix(G+B→Cy) → Mix→Purp │
│ [B→Proc] → → Mix→Black │
└──────────────────────────────────────┘
3. Compact Sorting Stamp (6×4)
Routes specific colored shapes to specific outputs:
Size: 6×4
Input: Mixed colored shape belt
Outputs: 4× sorted shape belts
[Filter(W)] → [Filter(R)] → [Filter(G)] → [Filter(B)]
Stamp Sharing Codes
Shapez 2 stamps can be exported as text codes and shared with other players:
Export: Stamp Library → Right-click stamp → "Export Code"
Import: Stamp Library → "Import Code" → Paste code
Codes are compact alphanumeric strings representing the entire layout. They include: - All building types and positions - Belt directions and lengths - Building settings (paint colors, filter types, etc.) - Stamp name and metadata
Community tip: The r/shapez subreddit and Discord have dedicated stamp-sharing channels with hundreds of pre-built designs.
Advanced Stamp Techniques
Chaining Stamps
Place stamps so their inputs/outputs align:
Use Grid Snapping (toggle with G while placing) to ensure perfect alignment between stamps.
Stamp Templates
Create templates — variants of a base stamp optimized for different colors:
- Design a generic "Painter Module" stamp
- Save it as a template with parameterized color input
- Place the stamp, then set the target color per instance
This is the most efficient approach for large-scale shape production.
Upgrading Stamps to MK2/MK3
When you unlock MK2 buildings, your existing stamps don't automatically upgrade. You must:
- Place the stamp on the map
- Manually upgrade each building (or use the upgrade tool)
- Re-save the stamp if you want the upgraded version for future use
Pro tip: Keep a "stamp workshop" area where you refine stamps before saving them permanently.
Stamp Library Management
| Task | How To |
|---|---|
| View all stamps | G → Opens stamp library |
| Delete a stamp | Right-click → Delete |
| Rename a stamp | Right-click → Rename |
| Export stamp | Right-click → Export Code |
| Import stamp | Import Code → Paste string |
| Organize stamps | Prefix names: [Color], [Logic], [Mine] |
Recommended Naming Convention
[CATEGORY] - [PRODUCT] - [SIZE]
Examples:
[Color] - Yellow Dye - S
[Color] - Full Rainbow - M
[Logic] - AND Gate Module - XS
[Mine] - Quad Miner - S
[Sort] - 4-Way Color Sorter - S
Common Stamp Mistakes
| Mistake | Problem | Fix |
|---|---|---|
| ❌ Incomplete selection | Missing belts or buildings | Double-check your drag selection |
| ❌ Wrong orientation | Mirrored belts run backwards | Place stamp → test with items → undo if wrong |
| ❌ Overlapping stamps | Belt conflicts at boundaries | Leave 1-2 tile gaps between stamps |
| ❌ No input labeling | Can't remember what goes where | Add colored belts or signs near inputs |
| ❌ Stamps too large | Hard to place in tight spaces | Prefer S/M stamps over L/XL |
Stamp-Based Factory Architecture
For endgame factories, design your layout as interconnected stamps:
Production Zones (each = 1 stamp cluster):
[Crystal Mining] ← L stamp cluster with 8+ miners
↓
[Basic Processing] ← M stamp: Processors → sorted outputs
↓
[Dye Production] ← M stamp: 8 color outputs
↓
[Shape Assembly] ← L stamp: Cutters + Mergers + Painters
↓
[Stacking & Delivery] ← M stamp: Stackers → Hub input
This modular approach makes it easy to: - Scale individual sections without rebuilding everything - Identify bottlenecks (which stamp is struggling?) - Quickly expand production when new milestones demand more output
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