🆕 Beginners Tips
First 30 Minutes
- Mine 10 iron + 5 copper ore by hand (F key)
- Craft a burner miner, place it on a coal patch, fuel with 5 coal
- Build a stone furnace — smelt iron plates
- Craft 10 more burner miners — 5 on iron, 5 on copper
- Build assembling machine 1 — hand-craft gears for its first cycle
- Research Automation (10 red science packs)
- Set up red science: 5 assemblers = 45 SPM
Key Early Resources
| Resource | First Use | Later Use |
|---|---|---|
| Iron ore | Plates → gears, belts, assemblers | Everything |
| Copper ore | Plates → wires, circuits | Circuits |
| Coal | Burner fuel, power | Plastic, grenades |
| Stone | Furnaces, rails | Walls, concrete |
Iron gears are the bottleneck. Run 2+ gear assemblers at all times.
Science Setup
Red science: 1 copper plate + 1 iron gear → 1 pack.
| SPM Target | Assemblers | Gear Makers | Copper/min |
|---|---|---|---|
| 30 (starter) | 3 | 1 | 22.5 |
| 45 (solid) | 5 | 2 | 37.5 |
| 60 (fast) | 7 | 3 | 52.5 |
Green science: 1 inserter + 1 belt → 1 pack. For 45 SPM, you need 6 science assemblers + 2 belt assemblers + 2 inserter assemblers.
Lab chaining: Feed science onto a belt past the labs. Use inserters to pull from the belt and pass between labs.
Science Progression
| Science | Color | Components |
|---|---|---|
| Automation | Red | Iron gear + copper plate |
| Logistic | Green | Belt + inserter |
| Military | Gray | Piercing rounds + walls + grenades |
| Chemical | Blue | Engine + red circuit + sulfur |
| Production | Purple | Electric furnace + productivity + advanced circuit |
| Utility | Yellow | Processing unit + flying robot frame + efficiency |
| Space | White | All sciences + satellite |
Factory Layout
The Main Bus
Run parallel belts of common materials through your factory. Leave 3-4 spaces between lanes for underground belts.
Starter 4-lane bus: 4 iron plate belts → 4 copper plate belts → 1 steel belt → 1 green circuit belt → 1 plastic belt → gaps.
Direct insertion saves belts and UPS: smelter → wire assembler → green circuit assembler → bus.
Scaling Up
Don't tear down your starter base — just build a new, larger section elsewhere. Each expansion should triple your output.
Biter Management
Biters attack when your pollution cloud touches their nests.
Early Defense
- 4-6 turrets near the base, hand-fed yellow ammo
- 1 radar to reveal biter positions
- Clear nests inside the pollution cloud with Submachine Gun + 100 ammo
When to Expand
| Signal | Action |
|---|---|
| Pollution hits nests | Clear those nests |
| Biter kills a turret | Add 2 wall layers + more turrets |
| Attacks at 3+ points | Full perimeter wall |
| Evolution hits 25% | Upgrade to red (piercing) ammo |
Common Mistakes
- Piping oil long-distance — use trains or barrels instead
- Overbuilding before automation — belts before assemblers
- Skipping efficiency modules — T1 modules in miners cut pollution by 30%
- Belting everything late-game — bots are better for high-value items
- No solar buffer — build 10-20 panels before coal runs low
- Manual crafting mid-game — if you hand-make it, automate it next
- Keeping stone furnaces — upgrade to steel (2× speed) when you have steel