⚔️ Combat Guide
Threat Levels
Game Start Settings
| Setting | Behavior | Best For |
|---|---|---|
| Passive | No attacks | Pure building |
| Low | Scout raids | Learning combat |
| Medium | Regular assault waves | Standard play |
| High | Constant attacks | Experienced |
| Very High | Max aggression | Challenge runs |
Threat Mechanic
Threat increases with activity. At 100%, attack wave spawns.
| Activity | Threat Increase |
|---|---|
| Power generation | +1/min per 10 MW |
| Resource extraction | +2/min per miner |
| Planetary scanning | +5 per scan |
| Base destruction | +50 instant + 10/min |
| Space flight near hive | +2/min per ship |
Threat by Phase
| Phase | Threat | Enemies | Defense |
|---|---|---|---|
| Early (red/blue) | 0-20% | Scouts | 4-6 Gauss |
| Mid (yellow/purple) | 20-60% | Raiders | 12+ turrets |
| Late (green) | 60-90% | Fleets | Shield + grid |
| Endgame | 90-100% | Hive attack | Fortress |
Turret Systems
| Turret | Dmg | Range | Ammo | Special | Unlock |
|---|---|---|---|---|---|
| Gauss | 20 | Medium | Iron slugs | Cheap | Basic Combat |
| Laser | 30 | Long | Elec (1.5 MW) | No ammo | Energy Weapons |
| Missile | 80 | Very Long | Explosives | AOE | Explosives |
| Plasma | 150 | Long | Capsules | Piercing | Shield Tech |
| Implosion | 300 | Short | Shells | Burst AOE | Fortress |
Placement
360° ring 40-50 tiles from factory. Overlap fields of fire.
Kill box: 10 Gauss entry + 4 Missiles behind + 2 Lasers flanks + Shield Generator.
Ammo Supply
| Turret | Ammo | Per 10 Turrets |
|---|---|---|
| Gauss | Iron slugs | 2 ingots/min |
| Laser | 1.5 MW | 15 MW |
| Missile | Explosive missile | 3/min per 4 |
| Plasma | Plasma capsule | 1/min per 2 |
| Implosion | Implosion shell | 2/min per turret |
Buffer ammo: 1,000 slugs per Gauss = 10 min at max fire rate.
Shields
| Type | Coverage | HP | Power | Note |
|---|---|---|---|---|
| Generator | 20m radius | 10,000 | 50 MW | Local |
| Planetary | Full planet | 100,000 | 500 MW | Stops space attacks |
Battery backup: 20+ accumulators connected to the shield keeps it up during power dips.
Space Combat
Ships
| Ship | HP | Dmg | Speed | Role |
|---|---|---|---|---|
| Corvette | 500 | 20 | Fast | Swarm |
| Destroyer | 2,000 | 50 | Medium | Damage |
| Cruiser | 8,000 | 120 | Slow | Tank |
| Dreadnought | 25,000 | 400 | Very Slow | Core killer |
Fleet: 30 corvettes + 10 destroyers + 5 cruisers. Ctrl+1..3 for groups.
Combat Logistics Stations
Place 1-2 per planet. Auto-supply ammo, repair, store materials. Set to "Retreat" mode to avoid destruction.
Hive Assault
Preparation
- Clear all ground bases (-20% hive HP)
- 200+ ships (100 corvs + 50 dest + 50 cruisers)
- Forward repair station
- Destroy relay stations first
Hive Components
| Unit | Danger | Strategy |
|---|---|---|
| Fighters (20-40) | Medium | Lasers + corvette screen |
| Bombers (5-10) | High | Missiles + destroyers |
| Hive Core shield | Very High | Focus fire all ships |
| Relay stations | Low-Med | Destroy first |
Pro Tips
- Rush Laser Turrets — no ammo logistics
- Shield before missiles — protects while turrets work
- Leave bases alive — clear halfway for farming (see Dark Fog guide)
- Upgrade mecha combat — 50% speed + 100% damage from tech
- Battle Analysis building predicts next 3 attacks