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⚔️ Combat Guide

Threat Levels

Game Start Settings

Setting Behavior Best For
Passive No attacks Pure building
Low Scout raids Learning combat
Medium Regular assault waves Standard play
High Constant attacks Experienced
Very High Max aggression Challenge runs

Threat Mechanic

Threat increases with activity. At 100%, attack wave spawns.

Activity Threat Increase
Power generation +1/min per 10 MW
Resource extraction +2/min per miner
Planetary scanning +5 per scan
Base destruction +50 instant + 10/min
Space flight near hive +2/min per ship

Threat by Phase

Phase Threat Enemies Defense
Early (red/blue) 0-20% Scouts 4-6 Gauss
Mid (yellow/purple) 20-60% Raiders 12+ turrets
Late (green) 60-90% Fleets Shield + grid
Endgame 90-100% Hive attack Fortress

Turret Systems

Turret Dmg Range Ammo Special Unlock
Gauss 20 Medium Iron slugs Cheap Basic Combat
Laser 30 Long Elec (1.5 MW) No ammo Energy Weapons
Missile 80 Very Long Explosives AOE Explosives
Plasma 150 Long Capsules Piercing Shield Tech
Implosion 300 Short Shells Burst AOE Fortress

Placement

360° ring 40-50 tiles from factory. Overlap fields of fire.

Kill box: 10 Gauss entry + 4 Missiles behind + 2 Lasers flanks + Shield Generator.

Ammo Supply

Turret Ammo Per 10 Turrets
Gauss Iron slugs 2 ingots/min
Laser 1.5 MW 15 MW
Missile Explosive missile 3/min per 4
Plasma Plasma capsule 1/min per 2
Implosion Implosion shell 2/min per turret

Buffer ammo: 1,000 slugs per Gauss = 10 min at max fire rate.

Shields

Type Coverage HP Power Note
Generator 20m radius 10,000 50 MW Local
Planetary Full planet 100,000 500 MW Stops space attacks

Battery backup: 20+ accumulators connected to the shield keeps it up during power dips.

Space Combat

Ships

Ship HP Dmg Speed Role
Corvette 500 20 Fast Swarm
Destroyer 2,000 50 Medium Damage
Cruiser 8,000 120 Slow Tank
Dreadnought 25,000 400 Very Slow Core killer

Fleet: 30 corvettes + 10 destroyers + 5 cruisers. Ctrl+1..3 for groups.

Combat Logistics Stations

Place 1-2 per planet. Auto-supply ammo, repair, store materials. Set to "Retreat" mode to avoid destruction.

Hive Assault

Preparation

  1. Clear all ground bases (-20% hive HP)
  2. 200+ ships (100 corvs + 50 dest + 50 cruisers)
  3. Forward repair station
  4. Destroy relay stations first

Hive Components

Unit Danger Strategy
Fighters (20-40) Medium Lasers + corvette screen
Bombers (5-10) High Missiles + destroyers
Hive Core shield Very High Focus fire all ships
Relay stations Low-Med Destroy first

Pro Tips

  1. Rush Laser Turrets — no ammo logistics
  2. Shield before missiles — protects while turrets work
  3. Leave bases alive — clear halfway for farming (see Dark Fog guide)
  4. Upgrade mecha combat — 50% speed + 100% damage from tech
  5. Battle Analysis building predicts next 3 attacks