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Subnautica Biomes Guide

Planet 4546B has over 20 distinct biomes, each with unique resources, dangers, and secrets. Knowing where to go — and what to expect — determines whether you return with loot or become leviathan food. This guide covers every biome with detailed data tables.


Biome Overview Map (Depth Progression)

Surface (0m)
  ├── Safe Shallows (0–30m) ← Starter
  ├── Kelp Forest (10–70m)
  ├── Grassy Plateaus (20–100m)
  ├── Sparse Reef (30–120m)
  ├── Floating Island (surface) ← Above water
  ├── Mountain Island (surface) ← Above water
  ├── Jellyshroom Cave (150–300m) ← First deep biome
  ├── Underwater Islands (30–200m)
  ├── Mushroom Forest (50–250m)
  ├── Floating Islands Caves (150–300m)
  ├── Sparse Arctic (50–150m) ← Below Zero only
  ├── Blood Kelp Zone (200–450m)
  ├── Grand Reef (100–500m)
  ├── Deep Grand Reef (350–650m)
  ├── Lost River (400–1100m) ← Major biome transition
  │   ├── Lost River Junction (700m)
  │   ├── Lost River Bone Fields (750m)
  │   └── Lost River Tree Cove (900m)
  ├── Lava Lakes (1000–1250m)
  ├── Inactive Lava Zone (800–1200m)
  └── Active Lava Zone (1100–1500m)

Safe Biomes

Safe Shallows

Stat Value
Depth Range 0–30m
Danger Level ★☆☆☆☆ (None)
Predators None
Vehicles None required
Resource Abundance How to Collect
Titanium Very High Limestone Outcrops, Metal Salvage
Copper Very High Limestone Outcrops
Quartz High Seafloor pickups
Silver Low Sandstone Outcrops
Gold Low Sandstone Outcrops
Creepvine Sample Medium Cut kelp near border with Kelp Forest
Salt Medium Sandstone Outcrops
Acid Mushroom Medium Cave entrances
Lubricant Craftable From Creepvine Seed Clusters

Points of Interest: - Lifepod 5 (your lifepod, center) - Lifepod 4 (wreck with Seaglide fragments) - Lifepod 3 (wreck with scanner room fragments) - 3 Cave entrances leading to Jellyshroom Cave - Thermal vent (for thermal power, small)

Exploration Tips: This is your home base biome. Resources are abundant but basic. Focus on gathering Titanium and Copper here — you'll need hundreds.


Kelp Forest

Stat Value
Depth Range 10–70m
Danger Level ★★☆☆☆ (Low)
Predators Stalkers (20 damage, territorial)
Vehicles None required
Resource Abundance Notes
Creepvine Sample Very High Cut tall kelp stalks
Creepvine Seed Cluster High Glowing yellow clusters
Titanium (wrecks) High 2 wreck zones with large salvage
Copper Medium Limestone Outcrops
Silver Medium Sandstone Outcrops
Stalker Teeth Medium Stalkers drop teeth when biting salvage

Points of Interest: - Lifepod 17 wreck (Seamoth fragments) - 3 Metal Salvage wrecks - Stalker nest (area with many teeth on ground)

Stalker Tip: Stalkers are attracted to Metal Salvage. Drop a piece on the ground, lure a stalker to bite it, collect the dropped teeth. 5 teeth = 1 Enameled Glass.


Grassy Plateaus

Stat Value
Depth Range 20–100m
Danger Level ★★☆☆☆ (Low)
Predators Sand Sharks (25 damage, ground-based)
Vehicles None required
Resource Abundance Notes
Silver Very High Sandstone Outcrops
Gold Very High Sandstone Outcrops
Quartz High White crystals on seafloor
Lithium Medium Sandstone Outcrops (rare proc)
Copper Medium Limestone Outcrops
Table Coral High Coral structures (blueprints)

Points of Interest: - Lifepod 6 wreck (Moonpool fragments) - Geothermal vents (thermal power) - 3 Wreck zones with Seamoth upgrades - Border with Jellyshroom Cave entrances

Sand Shark Tip: Sand sharks burrow in the red grass and ambush from below. Stay 3+ meters above the seafloor to avoid them. They can't climb.


Mushroom Forest

Stat Value
Depth Range 50–250m
Danger Level ★★☆☆☆ (Low)
Predators None (one of the safest deep biomes)
Vehicles Seamoth recommended (but not required)
Resource Abundance Notes
Lithium Very High Large deposits on ground
Magnetite High Glowing blue deposits
Acid Mushroom Very High Giant mushrooms
Uraninite Medium Caves at base

Points of Interest: - Lifepod 13 wreck (Cyclops Hull fragments) - Degasi Seabase (small, with PDAs) - 2 Giant Mushroom Trees (navigation landmarks)

Why Go Here: Safest source of Lithium and Magnetite. Lithium is needed for Plasteel (endgame material). Magnetite is needed for Seamoth depth modules.


Floating Island

Stat Value
Depth Range Surface (above water)
Danger Level ★☆☆☆☆ (None)
Predators None on island
Resource Abundance Notes
Marblemelon Seeds 4 guaranteed Best food/water source
Bulbo Tree samples 6+ trees Food and water
Lantern Tree samples 4 trees Food source
Purple Pineapple 3 guaranteed Craftable into tool
Coffee Machine 1 Free hot drinks

Points of Interest: - Degasi Island Base (PDA entries, storyline) - 2 Small freshwater pools - Natural garden with all plant types

Critical Resource: Grab at least 2 Marblemelon seeds and 1 Bulbo Tree seed. Grow them in your base for infinite food and water.


Dangerous Biomes

Jellyshroom Cave

Stat Value
Depth Range 150–300m
Danger Level ★★★☆☆ (Medium)
Predators Crabsnakes (35 damage, ambush from shrooms)
Vehicles Seamoth (200m depth minimum)
Resource Abundance Notes
Magnetite Very High Only reliable source of Magnetite
Deep Shrooms High Blueprint unlock for Aerogel
Lithium Medium Rocky outcrops
Rubies Low Deep areas (250m+)
Uraninite Low Cave walls

Points of Interest: - Lifepod 2 wreck (Grav Trap fragments) - Degasi Seabase (underwater, 250m deep) - 3 Entrance caves (from Safe Shallows, Kelp Forest, Grassy Plateaus)

Survival Strategy: Crabsnakes live inside the giant pink jellyshrooms. Stay in the center of the cave away from shroom tops. If a Crabsnake emerges, boost away in your Seamoth.


Blood Kelp Zone

Stat Value
Depth Range 200–450m
Danger Level ★★★★☆ (High)
Predators Crabsquid (EMP), Ampeels (electric), Warpers (teleport)
Vehicles Seamoth (300m+)
Resource Abundance Notes
Blood Oil Very High From Blood Kelp stalks
Deep Shrooms High For Aerogel
Gel Sack Medium For Aramid Fiber
Ruby Medium Deep areas
Uraninite High Caves

Points of Interest: - Lifepod 19 wreck (Cyclops engine fragments) - Degasi Deep Base PDA - Blood Kelp trench entrance to Lost River

Survival Strategy: This biome is dark, deep, and full of aggressive creatures. Use Seamoth's perimeter defense system. Warpers will teleport you out of your Seamoth — dodge their projectile.


Grand Reef

Stat Value
Depth Range 100–500m
Danger Level ★★★★☆ (High)
Predators Crabsquid (EMP), Warpers, Ghost Leviathan (juvenile, rare)
Vehicles Seamoth (300m+), Prawn Suit recommended
Resource Abundance Notes
Ruby Very High Best ruby source
Gel Sack High Blue glowing balls
Deep Shrooms Medium Caves
Lithium Medium Deep areas

Points of Interest: - Lifepod 7 wreck (Cyclops bridge fragments) - Deep Grand Reef entrance - Degasi Deep Base (PDAs, storyline) - Huge wreck with modification station fragments

Survival Strategy: Stay high (100–200m) to avoid most threats. Crabsquid EMP blasts disable your Seamoth for 5 seconds — extremely dangerous. Kill or avoid them.


Lost River

Stat Value
Depth Range 400–1100m
Danger Level ★★★★☆ (High)
Predators Ghost Leviathan (juvenile, 3 spawns), River Prowlers, Lava Larvae
Vehicles Cyclos or Prawn Suit (900m+ depth)
Resource Abundance Notes
Nickel Ore Very High Required for Cyclops depth modules
Crystalline Sulfur High From green brine pools
Uraninite High Caves
Kyanite Low Deep brine pools

Sub-Biomes:

Sub-Biome Depth Notable
Lost River Junction 700m 4-way intersection, Ghost Leviathan spawn
Bone Fields 750m Giant skeleton, River Prowlers
Ghost Forest 800m Blue brine, Ghost Ray spawns
Tree Cove 900m Giant tree, safe zone, Sea Dragon skeleton

Green Brine Hazard: The green brine pools deal 5 HP/s damage and damage vehicles. Stay above the green. Use Prawn Suit jump jets to cross pools.


Lava Zones

Inactive Lava Zone

Stat Value
Depth Range 800–1200m
Danger Level ★★★★☆ (Very High)
Predators Lava Lizards, Lava Larvae, Warpers
Vehicles Cyclops + Prawn Suit (1300m depth modules)
Resource Abundance Notes
Kyanite Very High Required for depth modules
Uraninite High Lava cave walls
Magnetite Medium Deposits
Diamond Medium Drill deposits

Active Lava Zone

Stat Value
Depth Range 1100–1500m
Danger Level ★★★★★ (Extreme)
Predators Sea Dragon Leviathan (2 spawns), Lava Larvae
Vehicles Prawn Suit (1700m module)
Resource Abundance Notes
Kyanite Very High Best source
Uraninite High Lavarock formations
Diamond Medium Drilling deposits
Ion Cube 4 guaranteed Endgame crafting

Points of Interest: - Primary Containment Facility (endgame story location) - Thermal power plant - Alien Archways

Sea Dragon Survival: The Sea Dragon deals 80+ damage and breathes fire. Stay behind pillars when it attacks. Use Prawn Suit grappling hook to circle strafe.


Bottom Feeders & Void Biomes

Crater Edge (The Void)

Stat Value
Depth Range 1000m+ (infinitely deep)
Danger Level ★★★★★ (Instant Death)
Predators Ghost Leviathans (adult, infinite spawns)

Void Tip: There is NOTHING in the Void except death. If you see the water turn dark blue and the music changes, you've reached the edge of the map. Turn around immediately. Ghost Leviathans spawn endlessly and deal 100+ damage per bite.

Underwater Islands (Surface)

Stat Value
Depth Range 30–200m
Danger Level ★★★☆☆ (Medium)
Predators Bonesharks (30 damage), Warpers
Resources Lithium, Copper, Titanium, Bone Shark Teeth

Biome Exploration Checklist

  1. Check your depth — Each vehicle has a crush depth. Going even 2m below destroys it instantly.
  2. Scan for threats — Use the Seamoth sonar upgrade to detect predators before they detect you.
  3. Mark with beacons — Drop a beacon at every biome entrance, base location, and wreck for navigation.
  4. Check resources — Scan for specific resources using the Scanner Room before diving.
  5. Bring power cells — A Seamoth uses 1 power cell per 15 minutes of active driving. Carry spares.
  6. Watch your oxygen — At 500m+, a standard O2 tank gives only 45 seconds. Upgrade to High Capacity before deep dives.
  7. Stick to cave roofs — In caves, navigating by the roof is easier than the floor. Light glows from above.
  8. Listen for roars — Each leviathan has a unique roar audible from 300m away. Learn the sounds.
  9. Plan exit routes — Know which entrance you'll use to leave before you enter. Getting lost in deep biomes without oxygen is fatal.
  10. Build outposts — Place a small base (1 room + 1 solar panel + 1 fabricator) at key biome intersections for emergency refueling.