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Enshrouded Weapons Guide

Enshrouded features 8 weapon classes, each with unique movesets, damage types, and stat scaling. Choosing the right weapon for your build and upgrading it through material tiers is essential for survival. This guide covers every weapon type, the best weapons at each tier, and the complete upgrade system.


Weapon Classes Overview

Class Damage Speed Range Best For
Swords Medium Fast Medium Balanced, all-around combat
Axes High Slow Short High single-target damage
Maces High Slow Short Stun-lock, shield builds
Spears Medium Medium Long Reach, group control
Bows Medium Fast Very Long Ranged DPS, headshots
Wands Low Very Fast Long Magic DPS, elemental procs
Staves Very High Very Slow Long AoE magic, burst damage
Daggers Low Very Fast Very Short Quick attacks, crit builds

Damage Type & Elemental System

Each weapon deals one of these damage types:

Damage Type Effective Against Weak Against
Physical (Slash) Flesh enemies, animals Armored enemies (50% reduction)
Physical (Blunt) Armored enemies, skeletons Flying enemies (75% reduction)
Physical (Pierce) Flying enemies, lightly armored Heavy armor (40% reduction)
Fire Undead, ice enemies Fire-resistant enemies (Obsidian zone)
Ice Wyrms, fire enemies Ice-resistant enemies (Summits)
Lightning Mechanical, water enemies None (universally effective)
Shroud All enemies (slight bonus) Shroud-resistant bosses

Tip: Carry at least 2 weapon types — one physical, one elemental. Swap based on enemy resistances.


Complete Weapon Stats by Tier

Early Game (Levels 1–10)

Weapon Type Damage Material How to Get
Rusted Sword Sword 12 N/A (found) Loot in Springlands ruins
Hand Axe Axe 16 5 Wood, 3 Stone Crafted at Workbench
Wooden Club Mace 14 8 Wood Crafted at Workbench
Stone Spear Spear 10 5 Wood, 3 Stone, 2 String Crafted at Workbench
Makeshift Bow Bow 8 5 Wood, 3 String Crafted at Workbench
Apprentice Wand Wand 6 3 Copper, 2 String Crafted at Alchemist
Scavenger Staff Staff 20 Loot from Scavenger camp Drops from Scavenger Leader
Bone Dagger Dagger 5 3 Bone, 2 String Crafted at Workbench

Best early weapon: Hand Axe — highest base damage, chops trees effectively too.

Mid Game (Levels 11–20)

Weapon Type Damage Material How to Get
Iron Longsword Sword 22 5 Iron Bars, 2 Leather Blacksmith
War Axe Axe 28 6 Iron Bars, 3 Leather Blacksmith
Iron Mace Mace 26 5 Iron Bars, 1 Heavy Handle Blacksmith
Iron Spear Spear 20 5 Iron Bars, 4 Wood Blacksmith
Recurve Bow Bow 16 4 Iron Bars, 3 String Hunter
Frost Wand Wand 10 3 Tin, 2 Ice Crystal Alchemist (Revelwood)
Fire Staff Staff 35 5 Copper, 3 Sulfur, 2 String Alchemist
Hollow Knife Dagger 8 3 Hollow Core, 2 String Hollow Workbench

Best mid weapon: Iron Longsword — best balance of speed, damage, and moveset.

Late Game (Levels 21–30)

Weapon Type Damage Special Effect How to Get
Hollow Knight Blade Sword 34 +15% Shroud damage Hollow Vault
Fell Cleaver Axe 42 +10% crit chance Kindlewastes boss drop
Obsidian Warhammer Mace 40 Stuns on heavy attack Blacksmith (Obsidian)
Palladium Spear Spear 32 +3m range Blacksmith (Palladium)
Fell Stinger Bow 24 Poison arrows (15 damage/tick) Revelwood Wyrm drop
Channeler's Wand Wand 14 +10 Mana regen Alchemist (Kindlewastes)
Frost Weaver Staff Staff 48 Ice AoE + slow Alchemist (Summits)
Shadow Fang Dagger 12 +20% crit damage Underworld

Best late weapon: Fell Cleaver — highest single-target damage in the game pre-legendary.

Endgame Legendary Weapons

Weapon Type Damage Special Effects Source
Fell Dragonfang Sword 45 +20% fire damage, +10% lifesteal Fell Dragon
Doom's Edge Axe 52 +25% crit damage, +5% instakill Underworld Deep Vault
Eternal Flame Staff Staff 55 Infinite mana for 10s on kill, AoE fire Collector
Skyreaver Sword 38 +15% airborne damage, +5% dodge Floating Island secret
Dragon's Breath Staff Staff 50 Charged fireball (3x damage), +10 mana Fell Dragon
Soul Reaper Staff Staff 42 Homing projectiles, +15% shroud damage Hollow Lord rare
The Penetrator Bow 32 Arrows pierce through enemies, +20% range Kindlewastes Legendary Chest
Neptune's Trident Spear 42 +10% water damage, permanent water breathing Sunken Temple secret

Upgrade System

All weapons can be upgraded at the Blacksmith or Alchemist (for magic weapons). Each tier significantly increases damage and adds stat bonuses.

Upgrade Tiers

Tier Level Range Damage Bonus Stat Bonus Materials Required
1 (Common) 1–5 +25% None Resin x5 + String x3
2 (Uncommon) 6–10 +50% +1 to primary stat Metal Scraps x5 + Leather x3
3 (Rare) 11–15 +75% +2 to primary stat Metal Bars x5 + Infused String x5
4 (Epic) 16–25 +100% +3 to primary stat + minor bonus Hollow Cores x5 + Palladium x5
5 (Legendary) 26–30+ +125% +5 to primary stat + major bonus Dragon Scales x5 + Shroud Crystals x5

Upgrade Priority

  1. Weapon first — Upgrading your weapon gives the largest DPS increase per material spent
  2. Main hand weapon only — Focus materials on one weapon rather than splitting between two
  3. High-damage weapons benefit more — Upgrading a 40 damage weapon to Legendary (+125%) adds 50 damage vs upgrading a 20 damage weapon which only adds 25

Warrior Loadout

Slot Weapon Why
Main Hand Doom's Edge (Axe) Highest single-target DPS, crit synergy
Off-Hand Heavy Shield Block + parry
Secondary Hollow Knight Blade Faster swings for groups
Ranged Recurve Bow (Fire arrows) Pull enemies, apply fire

Skill tree focus: Brute Force (axe damage), Shield Mastery, Heavy Armor proficiency.

Mage Loadout

Slot Weapon Why
Main Hand Frost Wand Fast mana-efficient DPS
Off-Hand Focus Crystal +15 Mana, +10% Magic Damage
Secondary Eternal Flame Staff AoE burst for groups
Ranged (same wand) Wands are already ranged

Skill tree focus: Elemental Magic (ice tree), Mana Surge, Spell Slinger.

Ranger Loadout

Slot Weapon Why
Main Hand The Penetrator (Bow) Highest bow damage, piercing shots
Off-Hand Quiver +10% ranged damage, +5 arrow capacity
Secondary Shadow Fang (Daggers) Close-range finisher
Ranged (bow) Primary weapon

Skill tree focus: Marksmanship, Eagle Eye, Light Armor proficiency.

Hybrid Battlemage Loadout

Slot Weapon Why
Main Hand Fell Dragonfang (Sword) Fire damage synergy with spells
Off-Hand Focus Crystal Magic damage + Mana
Secondary Channeler's Wand Mana regen + mid-range poke
Ranged Fire Staff Burst when enemies are grouped

Skill tree focus: Battle Magic, Aura of Power, Medium Armor proficiency.


Weapon Tips & Tricks

  1. R1 and R2 are different — Light attacks (R1) are faster but lower damage. Heavy attacks (R2) are slower but stagger enemies.
  2. Charged attacks — Holding the attack button charges it for bonus damage. A fully charged heavy attack on an axe does 3x base damage.
  3. Combo system — Light-light-heavy is the most efficient DPS combo for most melee weapons. Light-heavy is better for quick engagements.
  4. Weapon durability — Each weapon has 500–800 durability. A full repair costs 20% of the crafting materials. Carry a backup weapon.
  5. Parry windows — Swords and shields can parry. The parry window is 0.5 seconds (double the dodge's 0.25s invulnerability window).
  6. Elemental arrows — Craft fire, ice, and poison arrows at the Hunter workbench. Different arrow types do 50% more/less damage based on enemy weakness.
  7. Weapon reach matters — Spears have the longest reach (5m), daggers the shortest (1m). Use weapons appropriate for the enemy's threat level.
  8. Two-handing — Equipping a two-handed weapon removes your off-hand slot but increases damage by 25%.
  9. Sneak attacks — Attacking enemies from behind while crouched deals 3x damage with daggers, 2x with all other weapons.
  10. Status effects — Fire burn (10 damage/tick for 5s), Ice slow (30% slow for 3s), Poison (15 damage/tick for 8s). Procs stack.