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📈 Shapez 2 Milestones & Upgrade Unlock Table

Each milestone you complete at the hub unlocks new buildings, technologies, and capabilities. This reference covers every milestone tier and what it gives you, so you can plan your factory progression efficiently.

Data source: Shapez 2 in-game manual v0.9.0 — Last verified: July 2026


How Milestones Work

Milestones are the primary progression system in Shapez 2. Each tier requires delivering specific shapes to the hub. Completing a milestone:

  • ✅ Unlocks new buildings and upgrades
  • ✅ Increases your building cap
  • ✅ Extends your map borders
  • ✅ Grants access to new crystal types on the map

Higher tier milestones require more complex shapes (more quadrants, colors, layers).


Milestone Unlock Table

Tier 1 — Foundations (Tutorial)

Tier Shapes Required Unlocks Notes
1 1× Shape (any) Miner, Cutter, Merger, Hub Starting tier, basic production
2 5× Shape Painter, Rotator Color introduction
3 10× Shape Stacker, 2nd Building Level First multi-layer shape capability
4 15× Shape Crystal Processor, Tunnel Dye production starts

Tier 2 — Expansion

Tier Shapes Required Unlocks Notes
5 2× Colored Shape Filter, 3rd Building Level Color sorting becomes possible
6 5× Colored Shape Mixer, Trash Dye mixing and waste disposal
7 10× Colored Shape 4th Building Level, 2nd Hub Upgrade Higher throughput potential
8 15× Colored Shape Storage, Belt Reader Material buffering and monitoring

Tier 3 — Automation

Tier Shapes Required Unlocks Notes
9 2× 2-Layer Shape Balancer, 5th Building Level Belt balancing — critical for even production
10 5× 2-Layer Shape Comparator, Item Counter Logic and monitoring circuits
11 10× 2-Layer Shape 6th Building Level Higher max belt throughput
12 15× 2-Layer Shape Wire, 1st Virtual Signal Basic circuit network starts

Tier 4 — Logic

Tier Shapes Required Unlocks Notes
13 2× Colored 2-Layer AND Gate, NOT Gate, 7th Level Digital logic begins
14 5× Colored 2-Layer OR Gate, XOR Gate Full logic gate suite
15 10× Colored 2-Layer 8th Building Level, 2nd Virtual Signal Expanded automation capacity
16 15× Colored 2-Layer Storage Reader, 3rd Virtual Signal Advanced monitoring

Tier 5 — Advanced Production

Tier Shapes Required Unlocks Notes
17 2× 3-Layer Shape 9th Building Level Triple-layer shape production begins
18 5× 3-Layer Shape 10th Building Level Higher throughput
19 10× 3-Layer Shape MK2 Buildings Faster buildings (×2 throughput for same footprint)
20 15× 3-Layer Shape MK3 Buildings Even faster production

Tier 6 — Endgame

Tier Shapes Required Unlocks Notes
21 2× 4-Layer Colored 11th Building Level Maximum layer count reached
22 5× 4-Layer Colored 12th Building Level
23 10× 4-Layer Colored Map Expansion Vastly increased building area
24 15× 4-Layer Colored Hub Complete All milestones achieved

Building Upgrade Progression

As you unlock higher building levels, your buildings process shapes faster:

Building Speed by Level

Level Speed Multiplier Unlock Tier
1 Default
2 1.5× Tier 3
3 Tier 5
4 Tier 7
5 Tier 9
6 Tier 11
7 Tier 13
8 10× Tier 15
9 12× Tier 17
10 15× Tier 18
11 18× Tier 21
12 22× Tier 22

MK Building Upgrades

Upgrade Effect Unlock Cost
MK2 ×2 throughput per building Tier 19 Shapes + Crystals
MK3 ×3 throughput (base ×6 total) Tier 20 More complex shapes
MK4 ×4 throughput (base ×8 total) Late-game optional Various

MK buildings use the same footprint but process shapes significantly faster. They require a separate research cost at the hub — building them costs specific shape deliveries.


Map Expansion Milestones

Milestone Cluster Effect New Resources
Tier 1-4 Starter zone (~30×30) White, Red, Green crystals
Tier 5-8 Zone 2 expansion Blue crystals appear
Tier 9-12 Zone 3 expansion Mixed crystal deposits
Tier 13-16 Zone 4 expansion Large mixed deposits
Tier 17-20 Zone 5 expansion Crystal clusters
Tier 21-24 Full map All resource types abundant

For Speedrunners

Tier 1-4 → Rush to unlock Mixer (Tier 6)
→ Build automated dye production
→ Rush to Stacker (Tier 3)
→ Focus on 2-layer colored shapes (Tier 13)
→ Logic gates (Tier 14+)

For New Players

1. Complete Tier 1-4 without over-optimizing
2. Build a compact color factory producing Yellow, Cyan, White
3. Reach Tier 9 for 2-layer shapes
4. Start designing stamps for reusable production lines
5. Push to Tier 17 for 3-layer shape access

Resource Management Tips

Resource When to Scale Why
White Crystal Tier 4+ Foundation for pastel colors
Red Crystal Tier 2+ Used in Yellow, Orange, Purple
Green Crystal Tier 2+ Used in Yellow, Cyan
Blue Crystal Tier 5+ Purple and Cyan production
Mixed Deposits Tier 9+ Efficiency: single miner → multiple colors

Hub Input Optimization

The hub accepts shapes from any direction (top, bottom, left, right). Tips:

  • Use multiple input belts from different directions for high-throughput deliveries
  • Buffer completed shapes in storage — belt directly from the storage to the hub
  • One belt per shape type is usually sufficient until Tier 15+

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