The Power Grid Planner helps you design stable power systems across factory games. Calculate total MW draw, fuel consumption rates, and generator counts. This page includes the interactive calculator and comprehensive reference tables for every power source type.
How to Use the Planner
The interactive tool below simplifies power plant design:
Select a Game — Choose Satisfactory or Dyson Sphere Program (Factorio uses a different boiler→steam engine model coming in a separate tool).
Pick a Power Source — Options update based on the game: Coal, Fuel, Nuclear, Geothermal, or Solar.
Set Your Target Power Draw — Enter the total MW your factory needs (1 to 100,000 MW).
Click "Calculate" — The results show:
Number of generators needed
Fuel consumption rate (coal/min, fuel/m³, or uranium/min)
Water requirements (for steam-based power)
Support buildings (water extractors, miners, refineries)
Total footprint estimate
Pro Tip: Always build 20–30% over your current demand. Factory expansion happens faster than you expect, and a brownout cascade is hard to recover from.
⚙️ Generator Comparison by Game
Satisfactory Power Sources
Generator Type
Output per Unit
Fuel Type
Fuel Rate
Water Needed
Unlock Tier
Coal Generator
75 MW
Coal
15 Coal/min
45 m³/min
Tier 3
Fuel Generator
150 MW
Fuel (refined)
12 m³/min
—
Tier 5
Turbo Fuel Generator
150 MW
Turbo Fuel
4.5 m³/min
—
Tier 6 (alt recipe)
Nuclear Power Plant
2500 MW
Uranium Fuel Rods
0.2 Rods/min
240 m³/min
Tier 8
Geothermal Generator
Variable (100–630 MW)
Heat (geyser)
—
—
Tier 6
Coal Power Plant Design
Target MW
Coal Generators
Water Extractors
Coal Miners (Normal)
Coal / min
300 MW
4
3
1 Mk.1 (60 coal)
60
600 MW
8
6
1 Mk.2 (120 coal)
120
900 MW
12
9
2 Mk.1 or 1 Mk.3
180
1500 MW
20
15
2 Mk.2 (240 coal)
300
3000 MW
40
30
4 Mk.2 or 2 Mk.3
600
Coal Plant Pipe Layout: The classic ratio is 8 Coal Generators : 3 Water Extractors. Each water extractor produces 120 m³/min, and each generator consumes 45 m³/min. 3 × 120 = 360 m³/min feeds exactly 8 generators (8 × 45 = 360). Use Mk.1 pipes (300 m³/min limit) with two separate water lines for groups of 4 generators.
Fuel Generator Plant Design
Target MW
Fuel Generators
Fuel Refineries
Crude Oil Nodes
Fuel / min
600 MW
4
6 (heavy→fuel)
1 Normal (120 crude)
48 m³/min
1500 MW
10
15
1 Pure (240 crude)
120 m³/min
3000 MW
20
30
2 Pure or 1 Impure
240 m³/min
6000 MW
40
60
4 Pure or 2 Impure
480 m³/min
Fuel Processing Chain: Crude Oil → Refinery → Heavy Oil Residue (byproduct) + Fuel + Polymer Resin. Each refinery processing 60 crude/min produces 40 fuel/min + 30 HOR/min. The HOR can be recycled into more fuel using the Residual Fuel alt recipe (4 HOR → 2 Fuel).
Nuclear Power Plant Design
Target MW
Plants
Water Extractors
Fuel Rods/min
Waste/min
2500 MW
1
5 (600 m³/min)
0.2
10
5000 MW
2
10
0.4
20
10,000 MW
4
20
0.8
40
25,000 MW
10
50
2.0
100
Nuclear Warning: Each plant produces 50 waste/min that must be stored or reprocessed. A single plant running for 10 hours = 500 waste canisters. Plan storage accordingly.
Geothermal Generator Output
Geyser Purity
Generator Output
Number on Map
Pure
630 MW
2
High
310 MW
8
Normal
150 MW
14
Low
100 MW
10
Total
~5,780 MW
34 geysers
Dyson Sphere Program Power Sources
Generator Type
Output
Fuel Type
Consumption
Notes
Wind Turbine
0.3 MW
Wind
—
Wind % varies by planet (20%–100%)
Thermal Power Plant
2.16 MW
Coal/Graphite/etc.
10 Coal/min or 7 Graphite/min
Most common early power
Solar Panel
0.36 MW
Solar
—
100% on inner planets, 0% on dark side
Mini Fusion Power Plant
9.0 MW
Deuterium Fuel Rods
0.3 Rods/min
Mid-game stable power
Artificial Sun
25.0 MW
Antimatter Fuel Rods
0.15 Rods/min
Endgame power plant
Dyson Sphere Reception
Variable (100+ MW)
Ray receivers
—
Depends on sphere output
Energy Exchanger
Variable
Accumulators
—
Charge/discharge accumulators
Thermal Power Plant Fuel Comparison
Fuel Type
Energy per Item (MJ)
Burn Time
Power Plant Output
Items/min per Plant
Coal
8 MJ
3.7s
2.16 MW
16.2/min
Graphite
16 MJ
7.4s
2.16 MW
8.1/min
Crude Oil
4 MJ
1.85s
2.16 MW
32.4/min
Refined Oil
8 MJ
3.7s
2.16 MW
16.2/min
Hydrogen
8 MJ
3.7s
2.16 MW
16.2/min
Deuteron Fuel Rod
600 MJ
277s
2.16 MW
0.22/min
Antimatter Fuel Rod
7500 MJ
3472s
2.16 MW
0.017/min (1 per ~58 min)
Nuclear Fuel Rod
6000 MJ
2777s
2.16 MW
0.022/min
Early Game Power Strategy (DSP): - Start with 3–4 Wind Turbines (0.3 MW each, 1.2 MW total) - Add 4 Thermal Power Plants burning coal (8.64 MW total) before your first major factory - Transition to Mini Fusion (9 MW per plant) once you reach purple science - Endgame: build Artificial Suns (25 MW each) and a Dyson Sphere
Factorio Power Sources
Although the interactive calculator does not yet support Factorio (its boiler→steam engine model requires a separate calculation approach), here is the reference data for planning:
Power Source
Output per Unit
Fuel
Optimal Ratio
Boiler + Steam Engine
1.8 MW (2 engines per boiler)
Any burnable fuel
1 Offshore Pump : 20 Boilers : 40 Steam Engines
Nuclear Reactor
40 MW (base, +300% adjacency)
Uranium Fuel Cells
1 Reactor : 4 Heat Exchangers : 7 Steam Turbines
Solar Panel
60 kW
Sunlight
0.84 Solar : 1 Accumulator (day/night)
Steam Power Layout (Classic 1:20:40)
Target MW
Offshore Pumps
Boilers
Steam Engines
Fuel (Coal/min)
18 MW
1
20
40
180 Coal/min
36 MW
2
40
80
360 Coal/min
72 MW
4
80
160
720 Coal/min
180 MW
10
200
400
1800 Coal/min
Rule of Thumb: Each boiler consumes 3.6 Coal/min. One yellow belt of coal (480/min) feeds ~133 boilers = ~120 MW.
Nuclear Reactor Adjacency Bonus
Reactor Configuration
Total Heat Output
Reactors
Heat per Reactor
Single
40 MW
1
40 MW
2×1 (side by side)
120 MW
2
60 MW
2×2 (square)
480 MW
4
120 MW
2×3
800 MW
6
133 MW
Nuclear Heat Exchange Ratio: Each Heat Exchanger needs 10 MW of heat. A 2×2 reactor (480 MW) needs exactly 48 Heat Exchangers, which produce 48 × 103.09 = ~4,950 steam/s. This needs 85 Steam Turbines (each consumes 60 steam/s).
Solar Panel & Accumulator Ratio
Target MW
Solar Panels
Accumulators
Space Required
10 MW
167
139
~400 tiles
50 MW
834
695
~2,000 tiles
100 MW
1,667
1,389
~4,000 tiles
1 GW
16,667
13,889
~40,000 tiles (10 chunks)
⚡ Power Consumption Reference Tables
Satisfactory Machine Consumption (MW)
Machine
Power
Clock Speed Adjustment
Constructor
4 MW
P = 4 × (S/100)^1.3219
Assembler
15 MW
P = 15 × (S/100)^1.3219
Manufacturer
75 MW
P = 75 × (S/100)^1.3219
Refinery
30 MW
P = 30 × (S/100)^1.3219
Blender
75 MW
P = 75 × (S/100)^1.3219
Particle Accelerator
500–1500 MW
Mode dependant
Miner Mk.1
5 MW
Fixed per node
Miner Mk.2
12 MW
Fixed per node
Miner Mk.3
30 MW
Fixed per node
Oil Extractor
10–40 MW
Purity dependant
Water Extractor
20 MW
Fixed
Satisfactory Average Factory Consumption By Phase
Phase
Typical MW Draw
Power Source Needed
Tier 1–2 (Hub upgrades)
20–50 MW
Biomass (temporary)
Tier 3–4 (Coal power)
50–200 MW
Coal generators
Tier 5–6 (Fuel power)
200–1000 MW
Fuel generators
Tier 7–8 (Nuclear)
1000–5000 MW
Nuclear plant(s)
Endgame mega-base
10,000–50,000+ MW
Nuclear + Geothermal
DSP Planet Power Guide
Planet Type
Recommended Power
Best Source
Starting planet (Grass)
10–30 MW
Coal thermal → Mini fusion
Desert planet
30–100 MW
Solar (high wind/solar%)
Lava planet
50–100 MW
Geothermal / Solar
Ice planet
20–50 MW
Wind turbines + thermal
Ocean planet
10–30 MW
Wind turbines
Sulfuric planet
30–80 MW
Thermal (coal from imports)
DSP Machine Consumption (per unit)
Machine
Power Draw
Mining Machine
0.5 MW
Smelter
0.3 MW
Assembler Mk.I
0.3 MW
Assembler Mk.II
0.5 MW
Assembler Mk.III
1.0 MW
Oil Refinery
1.0 MW
Chemical Plant
0.8 MW
Matrix Lab
1.5 MW
Ray Receiver
3.0–15.0 MW
Energy Exchanger
4.0 MW
Orbital Collector
5.0 MW
Vertical Launching Silo
6.0 MW
Power Grid Design Tips
Build in expandable blocks. A modular power plant design (e.g., 4 coal generators + 3 water extractors + 1 miner in Satisfactory) lets you copy-paste the same blueprint as your factory grows.
Over-provision by 30%. If your factory draws 200 MW, build 260 MW of generation. Power spikes from Particle Accelerators (Satisfactory) or lab rushes (DSP/ Factorio) can cause instantaneous demand surges.
Battery banks save factories. In DSP, a bank of 100+ Accumulators (or an Energy Exchanger setup) smooths out demand. In Satisfactory, Power Storage buildings (100 MWh each) give you 30+ seconds to fix a brownout.
Fuel logistics matter more than generators. A full coal belt feeding 8 generators is useless if the miners run out of power (cascade failure). Solved in Satisfactory with a priority power switch for miners. In DSP, use separate power grids for miners and factories.
Use priority switches. If you have multiple power plants, use circuit conditions (Factorio's switch, Satisfactory's priority system) to ensure fuel production stays online even when the main grid is overloaded.