🏝️ Raft Complete Islands Database
Every island in Raft — Small, Large, and Story — catalogued with resources, wildlife, enemies, and story progression. Use the search and sort controls to find any island by name, type, or available resources.
Data source: Raft Official Wiki (v1.09), verified as of July 2026
📋 All Islands
| Island Name | Type | Animals | Resources | Enemies | Story Progression |
|---|---|---|---|---|---|
| Radio Tower | Story | Seagulls | Scrap, Planks, Plastic, Food Crates, Water Bottles | Giant Rats | First story island. Find Receiver and Antenna blueprints + Battery blueprint. First journal notes. Unlocks story tracking on the Receiver. |
| Vasagatan | Story | Seagulls | Scrap, Metal Ore, Planks, Plastic, Food, Water Bottles, Bolts, Hinges | Giant Rats, Screaming Rats | Capsized cruise liner. Find Steering Wheel, Engine, and Anchor blueprints. Second journal entries. Requires Receiver + 3 Antennas to locate. |
| Balboa Island | Story | Goats, Llamas, Cluckers, Bees | Wood, Planks, Scrap, Metal Ore, Copper Ore, Berries, Honey, Mushrooms, Flowers, Dirt | Bears, Screechers, Explosive Waddlers, Mama Bear (boss) | Massive forested island with zipline network. Find Fuel Pipe and Biofuel Refiner blueprints. Third journal entries. Bear cave system with Mama Bear boss. |
| Caravan Island | Story | Goats, Llamas | Sand, Clay, Scrap, Metal Ore, Copper Ore, Titanium Ore, Dirt, Cacti | Hyenas, Warthogs, Screechers | Desert canyon island with the Nomad trader. Find Advanced Smelter blueprint. Fourth journal entries. Trade with Nomad using trash cubes. |
| Tangaroa | Story | Seagulls | Scrap, Titanium Ore, Circuit Boards, Batteries, Dirt, Plastic, Metal Ore, Water Bottles | Lurkers, Poison Pufferfish, Stingers | Abandoned floating city with flood/water management puzzle. Find Shovel, Electric Smelter, and Advanced Purifier blueprints. Fifth journal entries. |
| Varuna Point | Story | Seagulls | Scrap, Titanium Ore, Metal Ore, Copper Ore, Planks, Dirt | Screechers, Lurkers, Poison Pufferfish | Mountainous military temple complex. Zipline and gate puzzle network. Find Zipline Tool blueprint. Sixth journal entries. Rhino Shark boss encounter. |
| Temperance | Story | — (none tameable) | Scrap, Planks, Metal Ore, Titanium Ore, Dirt, Berries (snow berries) | Polar Bears, Screechers, Poison Pufferfish | Snowy volcanic island. Requires Warm Clothes (Wool Armor) to survive. Maze and puzzle sections. Seventh journal entries. Unlocks the final story chapter. |
| Utopia | Story | Mudthogs (not tameable) | Scrap, Titanium Ore, Circuit Boards, Batteries, Food Crates | Mudthogs, Lurkers (heavy), Screechers, Rhino Shark (boss) | Final island — abandoned research facility. Endgame puzzles and combat. Final journal entries and story conclusion. Requires full gear and preparation. |
| Large Tropical Island | Large | Goats, Llamas, Cluckers, Seagulls | Wood, Palm Leaves, Scrap, Plastic, Stone, Sand, Clay, Metal Ore, Copper Ore, Seaweed, Mangoes, Bananas, Potatoes, Beets, Palm Seeds, Pineapple | Bruce the Shark (surrounding waters) | No story progression. Dig spots with buried treasure. Best source for farm animals. Underwater reefs with scrap and ore. |
| Large Desert Island | Large | Goats, Llamas, Seagulls | Sand, Clay, Stone, Scrap, Metal Ore, Copper Ore, Cacti, Dirt, Potatoes | Bruce the Shark | No story progression. Dig spots with buried treasure. Arid — fewer trees but abundant sand/clay for brick production. |
| Large Forest Island | Large | Goats, Llamas, Cluckers, Bees, Seagulls | Wood, Planks, Scrap, Plastic, Stone, Metal Ore, Copper Ore, Berries, Mushrooms, Dirt, Pine Seeds | Bruce the Shark, occasional Bears | No story progression. Dense pine/taiga forest. Dig spots. Abundant wood and berry bushes. Mushroom spawns. |
| Large Mountain Island | Large | Goats, Seagulls | Stone, Metal Ore, Copper Ore, Scrap, Dirt, Wood, Pine Seeds | Bruce the Shark | No story progression. Steep rocky terrain with cave systems. Rich ore deposits — best island for mining runs. |
| Small Tropical Island | Small | Seagulls (nests with eggs) | Wood, Palm Leaves, Scrap, Plastic, Stone, Sand, Clay, Metal Ore, Copper Ore, Seaweed, Mangoes, Bananas, Potatoes, Beets, Palm Seeds | Bruce the Shark | No story progression. Most common small island type. Quick resource stop. Small underwater reef. |
| Small Sandy Island | Small | Seagulls (nests with eggs) | Sand, Clay, Stone, Palm Leaves, Wood, Scrap, Plastic, Potatoes, Beets, Palm Seeds | Bruce the Shark | No story progression. Flat sandy beach island. Fast to loot. Good sand/clay farming spot. Minimal underwater resources. |
| Small Rocky Island | Small | Seagulls (nests with eggs) | Stone, Metal Ore, Copper Ore, Scrap, Wood, Plastic, Clay, Seaweed | Bruce the Shark | No story progression. Bare rock with minimal vegetation. Rich in stone and ores. Quick mining stop. |
| Small Forest Island | Small | Seagulls, occasional Goat | Wood, Planks, Scrap, Plastic, Berries, Mushrooms, Stone, Metal Ore, Dirt, Pine Seeds | Bruce the Shark | No story progression. Dense tree cover. Good wood gathering spot. Mushroom spawns. |
| Small Island with Pond | Small | Seagulls (nests with eggs) | Wood, Palm Leaves, Scrap, Plastic, Stone, Clay, Potatoes, Beets, Palm Seeds, Fresh Water (from pond) | Bruce the Shark | No story progression. Rare small island with a freshwater pond. Can drink/replenish water without a purifier. Limited resources otherwise. |
🗺️ Island Type Overview
🟢 Small Islands
Small islands are randomly generated and respawn as you sail. They are quick to visit and provide basic resources. Marked with a green icon on the Receiver. No story progression. Each has seagull nests with eggs. Some may have a single goat. Underwater reefs around the island contain scrap, metal ore, and copper ore.
Typical visit: 2–5 minutes. Great for early-game resource grinding.
🟡 Large Islands
Large islands are fixed locations and do not despawn once visited. They are marked with a yellow icon on the Receiver. Large islands have: - Tameable animals (goats, llamas, cluckers) - Treasure dig spots (use Shovel) - More abundant and diverse resources - Larger underwater reef systems - Higher-tier ore deposits
Typical visit: 10–20 minutes. Essential for animal capture and mid-game resource needs.
🔴 Story Islands
Story islands are fixed progression locations that advance the narrative. They are marked with red icons on the Receiver and must be visited in order (each gives coordinates to the next). These islands feature: - Unique puzzles and environmental challenges - Hostile enemies (not just Bruce) - Unique blueprints not obtainable elsewhere - Journal entries revealing the backstory - Critical progression items and equipment unlocks
Typical visit: 30–90 minutes each. Some require multiple trips (especially Balboa and Tangaroa).
🐾 Animal Reference
| Animal | Found On | Tameable | Produce | Notes |
|---|---|---|---|---|
| Goat | Large Islands, Balboa | ✅ Yes | Milk (drinkable, cooking) | Milk restores hunger + thirst |
| Llama | Large Islands, Balboa | ✅ Yes | Wool (armor, decorations) | Sheared with Shears |
| Clucker (Chicken) | Large Islands, Balboa | ✅ Yes | Eggs (food, biofuel) | Most efficient biofuel source |
| Bee | Balboa Island, Large Forest Islands | ✅ Yes (Bee Hive) | Honey (food, healing) | Catch with Bee Hive item |
| Seagull | All islands | ❌ No | Feathers, Drumsticks | Shoot with Bow for feathers |
| Bear | Balboa Island, some Large Forest Islands | ❌ No | Raw Hide, Meat (from Mama Bear) | Aggressive — avoid or kill with ranged |
| Screecher | Balboa, Caravan Island, Varuna Point, Temperance, Utopia | ❌ No | Screecher Feathers, Drumsticks | Flying enemy. Can be fed Raw Fish to pacify temporarily |
| Explosive Waddler | Balboa Island | ❌ No | Explosive Goo | Explodes on death — needed for Net Launcher ammo |
| Rat | Radio Tower, Vasagatan | ❌ No | — | Slow melee enemies |
| Screaming Rat | Vasagatan | ❌ No | — | Charging attack, more dangerous |
| Hyena | Caravan Island | ❌ No | Raw Hide, Meat | Fast melee enemy, found in packs |
| Warthog | Caravan Island | ❌ No | Leather | Aggressive charging attack |
| Lurker | Tangaroa, Varuna Point, Utopia | ❌ No | — | Humanoid enemy with ranged and melee attacks |
| Poison Pufferfish | Tangaroa, Varuna Point, Temperance (water) | ❌ No | Explosive Goo (variant) | Poison spikes in water — dangerous to swim near |
| Polar Bear | Temperance | ❌ No | Raw Hide, Meat | Very aggressive, high damage. Icy biome only |
| Mudthog | Utopia | ❌ No | — | Hyena-like creature found on final island |
| Mama Bear | Balboa Island (cave) | ❌ No | Raw Hide, Raw Meat, Trophy | Boss enemy. Large health pool, high damage |
| Rhino Shark | Varuna Point, Utopia | ❌ No | — | Boss enemy. Destroys pillars and terrain |
📦 Resource Guide by Island Need
| What You Need | Best Island Type | Why |
|---|---|---|
| Wood / Planks | Small Forest Island or Large Forest Island | Dense tree cover, fast chopping |
| Scrap | Any island (underwater reef) | Reefs around every island — Small Sandy for quick dives |
| Metal Ore | Small Rocky Island or Large Mountain Island | Cave systems have rich deposits |
| Copper Ore | Large Mountain Island | Deep caves produce the most copper |
| Titanium Ore | Caravan Island, Tangaroa, Varuna Point | Story islands with deep underwater or cave deposits |
| Sand / Clay | Small Sandy Island | Fast surface gathering |
| Animals (tame) | Large Tropical Island | Guaranteed goat, llama, and clucker spawns |
| Food (produce) | Large Tropical Island | Mangoes, bananas, potatoes, beets, pineapple |
| Honey | Balboa Island | Only reliable source of bees and honey |
| Explosive Goo | Balboa Island (Explosive Waddlers) | Needed for Net Launcher to capture animals |
| Leather | Caravan Island (Warthogs) | Needed for Backpack and armor upgrades |
| Wool | Balboa Island (Llamas) | Needed for Warm Clothes (Temperance) and armor |
| Fresh Water | Small Island with Pond | Emergency water without purifier |
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