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DST Boss Database

A comprehensive reference for every boss in Don't Starve Together, organized by category. Tables are DataTable-ready — sorting and search work out of the box.

Seasonal Bosses

These giants spawn on a seasonal timer unless you delay them with a Bearger / Deerclops effigy or the Celestial Portal.

Deerclops — Winter Giant

Stat Value
HP 4,000
Damage 75 (AoE, 60 AoE radius)
Attack Period 3 seconds
Insanity Aura -400 / minute
Freezing Aura Yes (slow)
Spawn Night of day 30+ (Winter), or first Winter day for new players
Location Player vicinity

Loot: 1 Deerclops Eyeball, 8 Meat, 1 Deerclops Fur

Kite Strategy: Bait a swing → hit 3 times → back off. Repeat. Deerclops's AoE can destroy chests and structures — lure away from base.

Recommended Gear: Ham Bat + Log Suit + Football Helmet. Eyebrella for rain immunity.

Pro Tip: Deerclops destroys structures — fight far from base. The Eyebrella is the best rain hat for Spring.


Bearger — Autumn Giant

Stat Value
HP 6,000
Damage 100 (AoE ground pound)
Attack Period 4 seconds
Spawn Day 2–4 of Autumn (day 11+ on follow-up years)
Location Player vicinity

Loot: 8 Meat, 4 Bearger Fur, 1 Bearger Figure (Blueprint)

Kite Strategy: Lure Bearger into a forest or pig village — he will destroy trees/pigs, dropping tons of wood and meat passively. When fighting directly: bait the ground pound (frontal AoE cone), run behind him, hit 4–5 times, repeat.

Recommended Gear: Hambat + Marble Suit + Football Helmet. A grass suit works if kiting well.

Pro Tip: Bearger's ground pound flings items from inventory. Drop anything fragile before engaging. Use him to clear a whole forest for free.


Moose/Goose — Spring Giant

Stat Value
HP 4,000
Damage 75 (peck) / 150 (charge)
Attack Period 2.5 seconds
Spawn First 5 days of Spring
Location Near the mosaic biome / herding

Loot: 4 Meat, 2 Down Feathers, 4 Moslings (if nest is left alone)

Kite Strategy: Stay at range — Moslings (mini versions) spawn if you damage her. Use ranged weapons (boomerang, blow darts, fire staff). Kill Moslings first, then kite Moose/Goose between charges.

Recommended Gear: Blow Darts / Fire Staff + Log Suit. A walking cane helps dodge charges.

Pro Tip: Leave a nest alone for 4 days to get 4 Moslings — each drops 2 Down Feathers (used for Weather Pain, a top raid tool). Don't kill all Moslings or you lose the feather farm.


Dragonfly — Summer Giant

Stat Value
HP 27,500
Damage 75 (melee) / 300 (lava AoE)
Attack Period 2 seconds
Enrage Below 12,500 HP (faster, more AoE)
Spawn Day 3–6 of Summer
Location Dragonfly Desert

Loot: 8 Meat, 1 Dragonfly Scale, 1–2 Gems (Red/Blue), 1 Lavae Egg (if pan flute used)

Kite Strategy: Equip a pan flute — put Dragonfly to sleep immediately. Build a wall of endothermic fire pits to manage lavae. Kite horizontally: swing → dodge → repeat. Under 12,500 HP she enrages — use ice staves to freeze-lock.

Recommended Gear: Thulecite Crown + Magiluminescence + Ice Staff. Weather Pain is highly effective.

Pro Tip: Use the pan flute at the very start so you can build a containment arena. Dragonfly Scales craft the Scaled Furnace — infinite fuel, best cooking station in the game.


Antlion — Summer Sand Giant

Stat Value
HP 2,500 (surface) / 2,500 (cave sinkhole)
Damage 100 (melee) / 150 (sand spike AoE)
Attack Period 3 seconds
Spawn Day 3+ of Summer (if you pick up trinkets)
Location Oasis Desert surface OR caves at sinkholes

Loot: 8 Meat, 1 Antlion Mandible, 1 Desert Stone, Blueprint(s) for Desert Goggles / Sandstone

Kite Strategy: Antlion's patterns are telegraph-heavy. Dodge sand spikes (3 waves), then close distance for 4 hits. On phase transitions, Antlion spawns sinkholes — run to dodge the falling sand AoE.

Recommended Gear: Football Helmet + Log Suit + Ham Bat. A cobblestone road helps dodge sinkholes.

Pro Tip: Ignore the summer surface version — it's optional. The cave Antlion protects sinkhole collapses. Feed Antlion trinkets (not Sammy) to delay sinkhole collapses.


Raid Bosses

Raids are multi-stage fights that require preparation: armor, healing, and arena setup. These are DST's hardest bosses.

Bee Queen

Stat Value
HP 22,500
Damage 60 (melee) / 80 (stinger)
Attack Period 3 seconds
Enrage Spawns Grumble Bees on HP thresholds
Spawn Bee Queen Hive (Bee Biome) — needs hammer to spawn
Location Bee Biome (usually in deciduous forest)

Loot: 4–7 Honeycomb, 1 Bee Queen Crown, 1 Bundling Wrap BP, Royal Jelly, Gems

Kite Strategy: Build a campfire wall arena — 4 endothermic fires spaced tight — and zigzag between them. Grumble Bees burn on contact. Bring a Weather Pain to clear Grumble waves.

Recommended Gear: Thulecite Crown + Night Armor + Dark Sword. Healing salves / pierogi. A Star Caller's Staff heals Grumble Bees (doesn't help you) — avoid using it.

Farming Tip: Bee Queen Crown + Magiluminescence + 4x lazy foragers = AFK honey farm. The crown is the best head-slot in the game for combat.


Klaus

Stat Value
HP 10,000 (Klaus) / 2,500 (Red Gem Deer) / 2,500 (Blue Gem Deer)
Damage 150 (melee) / varying (magic attacks with gems)
Attack Period 3 seconds
Spawn Klaus's Sack (random position in Deciduous forest, Winter)
Location Deciduous Forest (Winter)

Loot: 4–8 Meat, 1 Krampus Sack (rare), 1 Klaus's Sack, Gems, Ornate Chest items (bundles, lazy explorer, etc.)

Kite Strategy: Kill the gem deer first — without them Klaus has no magic attacks. Focus the Red Gem Deer first (fire damage is more dangerous). Klaus's melee is tankable with good armor.

Recommended Gear: Dark Sword + Thulecite Crown + Night Armor. Pan flute to separate the deer. Walking Cane helps dodge the magic AoE.

Pro Tip: Klaus drops a Krampus Sack! Best chance of any source. Use a Deconstruction Staff on the sack at the end for extra loot.


Toadstool

Stat Value
HP 52,500
Damage 100 (melee) / poison spore AoE
Attack Period 3 seconds
Enrage At 50% HP — spawns boomshrooms & spore clouds
Spawn Mushroom ring in the Caves
Location Deep Caves (blue/red/green mushroom forest ring)

Loot: 8 Meat, 1 Toadstool Cap, Old Bell (if no Ancient Guardian killed yet), or 1–2 Gems

Kite Strategy: Use Weather Pain — it shreds Toadstool through spore clouds. Bring a lot (7+ and fling-o-matics to pre-plant). Fight in an open area so boomshrooms don't block you. When boomshrooms appear, weasel away and use gunpowder (20+) to clear the phase.

Recommended Gear: Thulecite Crown + Night Armor + Dark Sword. 7+ Weather Pains. Gunpowder (optional). Heals: pierogi + honey poultice.

Pro Tip: Toadstool has the highest base HP in DST. Bring a group or use the sleep + gunpowder strat (4 gunpowder = 5,000 damage).


Ancient Guardian / Fuelweaver

Stat Value
HP 10,000 (Ancient Guardian) → 16,000 (Fuelweaver)
Damage 100 (melee, Guardian) / 100 (woven attack, Fuelweaver)
Attack Period 2.5 seconds
Phase 2 (Fuelweaver) Weaves shadow hands, bone cage, heals on shadows
Spawn Ancient Guardian: labyrinth → Fuelweaver: platform after Guardian
Location Ruins (Ancient Gateway)

Loot (FG): 4–6 Meat, Shadow Heart, Shadow Atrium, Bone Armor, Bone Helm, Fuelweaver Figure

Kite Strategy (Ancient Guardian): Bait → hit 2–3 times → dodge. Guardian is straightforward. Save the Old Bell if dropped.

Kite Strategy (Fuelweaver): The hardest fight in DST. You need an arena with Lureplants (distract shadows) and Weather Pains (clear bone cage while he's in it). Bait the bone cage → wait for his hand slam → dodge → hit his Woven Body 3–4 times. The fight is a rhythm game — don't get greedy.

Recommended Gear (FG): Thulecite Crown x2 + Night Armor + Dark Sword. + 4+ Weather Pains + Lureplant bulbs. Healing: pierogi, honey poultice, jellybeans.

Pro Tip: Fuelweaver's bone cage can be destroyed with a Weather Pain. His shadow hands are distracted by Lureplants. Never fight him in a cramped ruins corridor — clear an arena.


Celestial Champion

Stat Value
HP 30,000 (total across 3 phases)
Phase 1 10,000 HP — flying, projectile attacks
Phase 2 10,000 HP — grounded, melee combos
Phase 3 10,000 HP — empowered, all attacks
Damage 100–200 (varies by phase and attack)
Spawn Celestial Altar (Moon Island) — requires Celestial Tribute
Location Lunar Island (Moon Quay biome)

Loot: 4 Meat, Celestial Orb, Enlightened Crown Shard, Moon Rock, Gems

Kite Strategy: Each phase has a different pattern. - Phase 1: Stay under the Champion (it can't hit you point-blank with projectiles). - Phase 2: Bait the spin attack, dodge, hit 3 times. Watch for the line-rush. - Phase 3: Combines both — focus on dodging. Enlightened Crown fragments drop and help with planar damage.

Recommended Gear: Void Cowl + Brightshade Armor + Dark Sword (or Planar weapons). Brightshade Staff is excellent here.

Pro Tip: Bring a Star Caller's Staff — it lights the arena and heals sanity during the fight. Celestial Champion is required for the rift endgame content.


Mini-Bosses

These are not seasonal or raid bosses, but pose significant threats and drop valuable loot.

Spider Queen

Stat Value
HP 2,500
Damage 80 (melee)
Attack Period 2 seconds
Spawn Level 3 Spider Den left alone too long
Location Spider biomes / anywhere with spider nests

Loot: 4 Meat, 2 Spider Eggs, 1 Spider Queen Silk, Glands, Silk

Strategy: Fire Staff is the counter — one hit stuns her and burns the spiderlings. Kite: charge, hit 2–3 times, retreat. Clear her spawns with aoe (sleep darts + gunpowder optional).

Pro Tip: A captive Spider Queen can be moved to a safe location and used as a renewable silk farm (if caged with walls).


Treeguard

Stat Value
HP 5,000 (Living Log) / 7,500 (Totally Normal) / 10,000 (Spooky)
Damage 100–150 (varies by size)
Attack Period 3 seconds
Spawn Chopping trees — chance increases with trees cut
Location Forest biomes

Loot: 3–6 Living Log, 1 Monster Meat (per size), Pine Cones

Strategy: Plant pine cones nearby — Treeguards calm down when they see you replanting. If fighting: bait → hit 2–3 times → dodge. Fire deals extra damage to Treeguards.

Pro Tip: Treeguards are renewable Living Log farms. Don't kill them — let them guard your forest and only fight when needed.


Poison Birch (Birchnut Treeguard)

Stat Value
HP 3,000
Damage 80 (melee) / poison effect
Attack Period 2.5 seconds
Spawn Chopping Birchnut Trees in Autumn
Location Deciduous Forest

Loot: 2–4 Birchnuts, Twigs, Logs

Strategy: Bait → hit 2 times → retreat. Poison effect deals 2 damage/sec for 60 seconds — antivenom or waiting it out works. Use Log Suit to reduce damage.

Pro Tip: Birchnut Treeguards only spawn in Autumn. They're much weaker than regular Treeguards.


Krampus

Stat Value
HP 200
Damage 100
Attack Period 2 seconds
Spawn When you kill innocent creatures (naughtiness > 30)
Location Player's vicinity

Loot: 1 Monster Meat, 1 Charcoal, 1 Krampus Sack (1% drop chance)

Strategy: Krampus is fragile — 2–3 hits from a spear kills him. The challenge is making him spawn: kill birds, rabbits, or Pengulls to accumulate naughtiness. Wait for nighttime for the spawn.

Pro Tip: Krampus Sack (14 inventory slots) is the most valuable item in DST. Farm during Winter nights with a bird trap + kill cycle for best odds.


Malbatross

Stat Value
HP 3,000
Damage 100 (melee) / wave splash
Attack Period 2.5 seconds
Spawn Ocean — near Malbatross nest / floating debris
Location Open ocean (swimming)

Loot: 4 Meat, 2–3 Malbatross Feathers, 1 Malbatross Bill

Strategy: Boat fight — bring a Cookie Cutter-armored boat or Cookie Cutter Cap to reinforce. Kite: sail alongside, hit when she surfaces, dodge waves by sailing perpendicular. A second boat helps as a platform.

Recommended Gear: Boat + Sail + Rudder + Anchor. Use a Boomerang or Blow Dart to aggro. Dark Sword + Log Suit.

Pro Tip: Malbatross Bill + 2 rope + 1 twig = Malbatross Sail (105% boat speed, 5% wetness resistance upgrade) — the best sail in the game.


Crab King

Stat Value
HP 10,000 (shell) + 12,500 (king)
Damage 75–150 (claw slam, bubble, coral)
Attack Period Variable (shell must be cracked first)
Spawn Ocean — near the Moon Archipelago
Location King Crab shell at sea (must be cracked at the Shell with gems)

Loot: 8 Meat, Crab King Shell, Pearl Pearl, Gems, Blueprint(s)

Strategy: Crab King requires gems inserted into the shell to crack it. The fight has 5 gem slots — the more gems, the better the loot. He spawns bubbles (insta-kill if trapped) and coral guards. Use a Weather Pain to clear coral. Boat must be armored.

Recommended Gear: Boat with Armored Boat Kit + Cookie Cutter Cap + Dark Sword. Weather Pain. Heals: Jellybeans / pierogi.

Pro Tip: Crab King drops the Crab King Shell — used to craft the Shell Amulet (planar defense). Bring Purple Gems for the shell to maximize loot quality.


Armored Bearger

Stat Value
HP 7,500
Damage 125
Attack Period 3 seconds
Spawn Post-rift (Rifts active) — replaces regular Bearger
Location Same areas as Bearger

Loot: 8 Meat, 4 Armored Bearger Fur, 1 Bearger Figure (BP)

Strategy: Same kite pattern as Bearger, but higher damage and HP. Phase 2 adds a shockwave that throws items from inventory. Clear ground before engaging.

Recommended Gear: Brightshade Sword + Void Cowl + Planar armor. Normal weapons do reduced planar damage — bring planar gear.


Scrappy Werepig

Stat Value
HP 12,500
Damage 100 (melee) / 150 (charge)
Attack Period 2.5 seconds
Spawn Rift event — Werepig transformation on full moon with rift active
Location Pig King biome

Loot: 8 Meat, 1 Scrappy Werepig Tail, 1 Pure Brilliance, Blueprint(s), Gems

Strategy: Phase 1: regular Werepig kite pattern (bait → hit 3→ dodge). At 50% HP, goblin constructs spawn — kill them first. Phase 2: increased speed and charge attacks. Use Brightshade gear for planar damage.

Recommended Gear: Brightshade Sword + Void Cowl + Planar armor. Healing: pierogi.

Pro Tip: Scrappy Werepig drops Pure Brilliance, critical for rift-tier crafting. The tail crafts a weapon that debuffs planar entity defense.


Frostjaw

Stat Value
HP 5,000
Damage 100 (bite) / freezing breath AoE
Attack Period 2.5 seconds
Spawn Ocean — Winter only, near icebergs
Location Frozen ocean biomes

Loot: 4 Meat, 1 Frostjaw Tooth, 1 Frostjaw Horn, Gems

Strategy: Boat fight with ice hazards. Frostjaw's freezing breath can freeze your boat — bring an Endothermic Fire onboard to thaw. Kite: sail alongside, hit when she surfaces, dodge freezing breath by sailing away.

Recommended Gear: Boat + Sail + Endothermic Fire. Dark Sword. Thermal Stone for body temperature management.

Pro Tip: Frostjaw Tooth crafts the Frostjaw Saddle (freeze-resistant saddle for Beefalo). The horn crafts a freezing weapon that works well in ocean combat.


Boss Progression Order

Recommended order for new players to tackle bosses in DST:

  1. Deerclops (Winter, first season) — easiest giant, teaches kiting
  2. Spider Queen (anytime) — teaches crowd control
  3. Moose/Goose (Spring) — introduces ranged combat
  4. Treeguard (anytime) — Living Logs for magic items
  5. Bearger (Autumn) — good loot, free wood farm
  6. Antlion (Summer) — teaches item bribery
  7. Dragonfly (Summer) — first real raid boss
  8. Klaus (Winter) — needs preparation and pan flute
  9. Ancient Guardian (Ruins) — unlocks caves progression
  10. Bee Queen (anytime with arena) — endgame gear upgrade
  11. Toadstool (Caves) — Weather Pain required
  12. Crab King (Ocean) — boat combat
  13. Malbatross (Ocean) — best sail in the game
  14. Fuelweaver (Ruins) — hardest fight in base DST
  15. Celestial Champion (Moon Island) — rift endgame entry
  16. Armored Bearger (Post-rift) — planar gear required
  17. Scrappy Werepig (Post-rift) — planar endgame
  18. Frostjaw (Winter, Ocean) — endgame ocean boss

Loot Priority

Item Source Use
Deerclops Eyebrella Deerclops Rain immunity — essential for Spring
Bearger Fur (Insulated Pack) Bearger (x4 fur) Best food spoilage backpack
Dragonfly Scale (Scaled Furnace) Dragonfly Infinite fuel fire pit — permanent cooking
Bee Queen Crown Bee Queen Best combat head-slot (+6 planar damage)
Krampus Sack Krampus (1%) 14-slot inventory — ultimate storage
Klaus Sack items Klaus Bundles, Lazy Explorer, gems
Malbatross Sail Malbatross (Bill + feathers) Best sail (105% speed)
Crab King Shell Crab King Shell Amulet (planar defense)
Frostjaw Saddle Frostjaw (Tooth) Freeze-resistant Beefalo saddle
Scrappy Werepig Tail Scrappy Werepig Planar defense debuff weapon
Fuelweaver's Bone Armor Fuelweaver Planar armor — rift-ready
Enlightened Crown Celestial Champion Planar damage head-slot

Quick Reference Stats Table

Boss HP Damage Category Season / Trigger
Deerclops 4,000 75 Seasonal Winter (Day 30+)
Bearger 6,000 100 Seasonal Autumn
Moose/Goose 4,000 75–150 Seasonal Spring
Dragonfly 27,500 75–300 Seasonal Summer
Antlion 2,500 100–150 Seasonal Summer
Spider Queen 2,500 80 Mini-Boss Lvl-3 Spider Den
Treeguard 5,000–10,000 100–150 Mini-Boss Tree cutting
Poison Birch 3,000 80 Mini-Boss Autumn/Deciduous
Krampus 200 100 Mini-Boss Naughtiness ≥30
Malbatross 3,000 100 Mini-Boss Ocean
Crab King 22,500 75–150 Mini-Boss Ocean
Armored Bearger 7,500 125 Raid Post-rift
Scrappy Werepig 12,500 100–150 Raid Post-rift
Frostjaw 5,000 100 Raid Winter/Ocean
Bee Queen 22,500 60–80 Raid Bee Hive
Klaus 10,000 150 Raid Winter/Sack
Toadstool 52,500 100 Raid Caves
Fuelweaver 16,000 100 Raid Ruins
Celestial Champion 30,000 (3 phases) 100–200 Raid Moon Island

Data source: Don't Starve Together Wiki v1.3.0 — verified July 2026.


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